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three.proton

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three.Proton is an easily customizable html5 particle engine for three.js

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<!DOCTYPE HTML> <html> <head> <title>three.proton - helloworld</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style type="text/css"> body { font-family: Monospace; background-color: #fff; margin: 0; padding: 0; overflow: hidden; } </style> </head> <body> <div id="container"></div> <script src="../lib/stats.min.js"></script> <script src="../lib/three.min.js"></script> <script src="../build/three.proton.min.js"></script> <script src="./js/lib/TrackballControls.js"></script> <script> var proton, emitter; var camera, scene, renderer, stats, clock, controls; init(); function init() { initScene(); initLights(); initProton(); addStats(); animate(); } function initScene() { camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 1000); camera.position.z = 500; scene = new THREE.Scene(); scene.fog = new THREE.Fog(0xffffff, 1, 10000); clock = new THREE.Clock(); renderer = new THREE.WebGLRenderer(); renderer.setPixelRatio(window.devicePixelRatio); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); window.addEventListener('resize', onWindowResize, false); } function initLights() { var ambientLight = new THREE.AmbientLight(0x101010); scene.add(ambientLight); var pointLight = new THREE.PointLight(0xffffff, 2, 1000, 1); pointLight.position.set(0, 200, 200); scene.add(pointLight); } function addStats() { stats = new Stats(); stats.showPanel(0); stats.dom.style.position = 'absolute'; stats.dom.style.left = '0px'; stats.dom.style.top = '0px'; container.appendChild(stats.dom); } function initProton() { proton = new Proton(); proton.addEmitter(createEmitter()); proton.addRender(new Proton.SpriteRender(scene)); //Proton.Debug.drawZone(proton,scene,zone2); //Proton.Debug.drawEmitter(proton,scene,emitter); } function createSprite() { var map = new THREE.TextureLoader().load("./img/dot.png"); var material = new THREE.SpriteMaterial({ map: map, color: 0xff0000, blending: THREE.AdditiveBlending, fog: true }); return new THREE.Sprite(material); } function createEmitter() { emitter = new Proton.Emitter(); emitter.rate = new Proton.Rate(new Proton.Span(5, 10), new Proton.Span(.1, .25)); emitter.addInitialize(new Proton.Mass(1)); emitter.addInitialize(new Proton.Radius(100)); emitter.addInitialize(new Proton.Life(2, 4)); emitter.addInitialize(new Proton.Body(createSprite())); emitter.addInitialize(new Proton.Position(new Proton.BoxZone(100))); emitter.addInitialize(new Proton.Velocity(200, new Proton.Vector3D(0, 1, 1), 180)); // //emitter.addBehaviour(new Proton.RandomDrift(30, 30, 30, .05)); emitter.addBehaviour(new Proton.Rotate("random", "random")); emitter.addBehaviour(new Proton.Scale(1, 0.5)); emitter.addBehaviour(new Proton.Alpha(1, 0, Infinity, Proton.easeInQuart)); var zone2 = new Proton.BoxZone(400); //emitter.addBehaviour(new Proton.CrossZone(zone2, "bound")); //emitter.addBehaviour(new Proton.Collision(emitter,true)); emitter.addBehaviour(new Proton.Color(0xff0000, 'random', Infinity, Proton.easeOutQuart)); emitter.p.x = 0; emitter.p.y = 0; emitter.emit(); return emitter; } function animate() { stats.begin(); requestAnimationFrame(animate); render(); stats.end(); } var tha = 0; function render() { proton.update(); renderer.render(scene, camera); //controls.update(); camera.lookAt(scene.position); tha += .02; camera.position.x = Math.sin(tha) * 500; camera.position.z = Math.cos(tha) * 500; } function onWindowResize() { } </script> </body> </html>