three.proton
Version:
three.Proton is an easily customizable html5 particle engine for three.js
36 lines (30 loc) • 1.33 kB
JavaScript
(function(Proton, undefined) {
function GravityWell(centerPoint, force, life, easing) {
GravityWell._super_.call(this, life, easing);
this.distanceVec = new Proton.Vector2D();
this.centerPoint = Proton.Util.initValue(centerPoint, new Proton.Vector2D);
this.force = Proton.Util.initValue(this.normalizeValue(force), 100);
this.name = "GravityWell";
}
Proton.Util.inherits(GravityWell, Proton.Behaviour);
GravityWell.prototype.reset = function(centerPoint, force, life, easing) {
this.distanceVec = new Proton.Vector2D();
this.centerPoint = Proton.Util.initValue(centerPoint, new Proton.Vector2D);
this.force = Proton.Util.initValue(this.normalizeValue(force), 100);
if (life)
GravityWell._super_.prototype.reset.call(this, life, easing);
};
GravityWell.prototype.initialize = function(particle) {
};
GravityWell.prototype.applyBehaviour = function(particle, time, index) {
this.distanceVec.set(this.centerPoint.x - particle.p.x, this.centerPoint.y - particle.p.y);
var distanceSq = this.distanceVec.lengthSq();
if (distanceSq != 0) {
var distance = this.distanceVec.length();
var factor = (this.force * time ) / (distanceSq * distance );
particle.v.x += factor * this.distanceVec.x;
particle.v.y += factor * this.distanceVec.y;
}
}
Proton.GravityWell = GravityWell;
})(Proton);