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three.interaction

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a interaction manager, serve the three.js, help you build a interactivity 3d-scene

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import { Vector2 } from 'three'; /** * Holds all information related to an Interaction event * * @class */ class InteractionData { /** * InteractionData constructor */ constructor() { /** * This point stores the global coords of where the touch/mouse event happened * * @member {Vector2} */ this.global = new Vector2(); /** * The target DisplayObject that was interacted with * * @member {Object3D} */ this.target = null; /** * When passed to an event handler, this will be the original DOM Event that was captured * * @see https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent * @see https://developer.mozilla.org/en-US/docs/Web/API/TouchEvent * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent * @member {MouseEvent|TouchEvent|PointerEvent} */ this.originalEvent = null; /** * Unique identifier for this interaction * * @member {number} */ this.identifier = null; /** * Indicates whether or not the pointer device that created the event is the primary pointer. * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/isPrimary * @type {Boolean} */ this.isPrimary = false; /** * Indicates which button was pressed on the mouse or pointer device to trigger the event. * @see https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/button * @type {number} */ this.button = 0; /** * Indicates which buttons are pressed on the mouse or pointer device when the event is triggered. * @see https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/buttons * @type {number} */ this.buttons = 0; /** * The width of the pointer's contact along the x-axis, measured in CSS pixels. * radiusX of TouchEvents will be represented by this value. * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/width * @type {number} */ this.width = 0; /** * The height of the pointer's contact along the y-axis, measured in CSS pixels. * radiusY of TouchEvents will be represented by this value. * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/height * @type {number} */ this.height = 0; /** * The angle, in degrees, between the pointer device and the screen. * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/tiltX * @type {number} */ this.tiltX = 0; /** * The angle, in degrees, between the pointer device and the screen. * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/tiltY * @type {number} */ this.tiltY = 0; /** * The type of pointer that triggered the event. * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/pointerType * @type {string} */ this.pointerType = null; /** * Pressure applied by the pointing device during the event. A Touch's force property * will be represented by this value. * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/pressure * @type {number} */ this.pressure = 0; /** * From TouchEvents (not PointerEvents triggered by touches), the rotationAngle of the Touch. * @see https://developer.mozilla.org/en-US/docs/Web/API/Touch/rotationAngle * @type {number} */ this.rotationAngle = 0; /** * Twist of a stylus pointer. * @see https://w3c.github.io/pointerevents/#pointerevent-interface * @type {number} */ this.twist = 0; /** * Barrel pressure on a stylus pointer. * @see https://w3c.github.io/pointerevents/#pointerevent-interface * @type {number} */ this.tangentialPressure = 0; } /** * The unique identifier of the pointer. It will be the same as `identifier`. * @readonly * @member {number} * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/pointerId */ get pointerId() { return this.identifier; } /** * Copies properties from normalized event data. * * @param {Touch|MouseEvent|PointerEvent} event The normalized event data * @private */ _copyEvent(event) { // isPrimary should only change on touchstart/pointerdown, so we don't want to overwrite // it with "false" on later events when our shim for it on touch events might not be // accurate if (event.isPrimary) { this.isPrimary = true; } this.button = event.button; this.buttons = event.buttons; this.width = event.width; this.height = event.height; this.tiltX = event.tiltX; this.tiltY = event.tiltY; this.pointerType = event.pointerType; this.pressure = event.pressure; this.rotationAngle = event.rotationAngle; this.twist = event.twist || 0; this.tangentialPressure = event.tangentialPressure || 0; } /** * Resets the data for pooling. * * @private */ _reset() { // isPrimary is the only property that we really need to reset - everything else is // guaranteed to be overwritten this.isPrimary = false; } } export default InteractionData;