three.fbo-helper
Version:
FrameBuffer Object inspector for three.js
38 lines (23 loc) • 1.16 kB
JavaScript
import { Texture } from './Texture';
import { NearestFilter, UnsignedShortType, DepthFormat, DepthStencilFormat } from '../constants';
/**
* @author Matt DesLauriers / @mattdesl
* @author atix / arthursilber.de
*/
function DepthTexture( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format ) {
format = format !== undefined ? format : DepthFormat;
if ( format !== DepthFormat && format !== DepthStencilFormat ) {
throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' )
}
Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
this.image = { width: width, height: height };
this.type = type !== undefined ? type : UnsignedShortType;
this.magFilter = magFilter !== undefined ? magFilter : NearestFilter;
this.minFilter = minFilter !== undefined ? minFilter : NearestFilter;
this.flipY = false;
this.generateMipmaps = false;
}
DepthTexture.prototype = Object.create( Texture.prototype );
DepthTexture.prototype.constructor = DepthTexture;
DepthTexture.prototype.isDepthTexture = true;
export { DepthTexture };