three.fbo-helper
Version:
FrameBuffer Object inspector for three.js
92 lines (66 loc) • 1.47 kB
JavaScript
/**
* @author mrdoob / http://mrdoob.com/
*/
import { Color } from '../../math/Color';
import { Vector3 } from '../../math/Vector3';
import { Vector2 } from '../../math/Vector2';
function WebGLLights() {
var lights = {};
return {
get: function ( light ) {
if ( lights[ light.id ] !== undefined ) {
return lights[ light.id ];
}
var uniforms;
switch ( light.type ) {
case 'DirectionalLight':
uniforms = {
direction: new Vector3(),
color: new Color(),
shadow: false,
shadowBias: 0,
shadowRadius: 1,
shadowMapSize: new Vector2()
};
break;
case 'SpotLight':
uniforms = {
position: new Vector3(),
direction: new Vector3(),
color: new Color(),
distance: 0,
coneCos: 0,
penumbraCos: 0,
decay: 0,
shadow: false,
shadowBias: 0,
shadowRadius: 1,
shadowMapSize: new Vector2()
};
break;
case 'PointLight':
uniforms = {
position: new Vector3(),
color: new Color(),
distance: 0,
decay: 0,
shadow: false,
shadowBias: 0,
shadowRadius: 1,
shadowMapSize: new Vector2()
};
break;
case 'HemisphereLight':
uniforms = {
direction: new Vector3(),
skyColor: new Color(),
groundColor: new Color()
};
break;
}
lights[ light.id ] = uniforms;
return uniforms;
}
};
}
export { WebGLLights };