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three.fbo-helper

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FrameBuffer Object inspector for three.js

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import { ShaderMaterial } from './ShaderMaterial'; import { ShaderChunk } from '../renderers/shaders/ShaderChunk'; import { UniformsLib } from '../renderers/shaders/UniformsLib'; import { UniformsUtils } from '../renderers/shaders/UniformsUtils'; /** * @author mrdoob / http://mrdoob.com/ */ function ShadowMaterial() { ShaderMaterial.call( this, { uniforms: UniformsUtils.merge( [ UniformsLib[ "lights" ], { opacity: { value: 1.0 } } ] ), vertexShader: ShaderChunk[ 'shadow_vert' ], fragmentShader: ShaderChunk[ 'shadow_frag' ] } ); this.lights = true; this.transparent = true; Object.defineProperties( this, { opacity: { enumerable: true, get: function () { return this.uniforms.opacity.value; }, set: function ( value ) { this.uniforms.opacity.value = value; } } } ); } ShadowMaterial.prototype = Object.create( ShaderMaterial.prototype ); ShadowMaterial.prototype.constructor = ShadowMaterial; ShadowMaterial.prototype.isShadowMaterial = true; export { ShadowMaterial };