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three.fbo-helper

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FrameBuffer Object inspector for three.js

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import { ExtrudeGeometry } from './ExtrudeGeometry'; import { Geometry } from '../core/Geometry'; /** * @author zz85 / http://www.lab4games.net/zz85/blog * @author alteredq / http://alteredqualia.com/ * * Text = 3D Text * * parameters = { * font: <THREE.Font>, // font * * size: <float>, // size of the text * height: <float>, // thickness to extrude text * curveSegments: <int>, // number of points on the curves * * bevelEnabled: <bool>, // turn on bevel * bevelThickness: <float>, // how deep into text bevel goes * bevelSize: <float> // how far from text outline is bevel * } */ function TextGeometry( text, parameters ) { parameters = parameters || {}; var font = parameters.font; if ( (font && font.isFont) === false ) { console.error( 'THREE.TextGeometry: font parameter is not an instance of THREE.Font.' ); return new Geometry(); } var shapes = font.generateShapes( text, parameters.size, parameters.curveSegments ); // translate parameters to ExtrudeGeometry API parameters.amount = parameters.height !== undefined ? parameters.height : 50; // defaults if ( parameters.bevelThickness === undefined ) parameters.bevelThickness = 10; if ( parameters.bevelSize === undefined ) parameters.bevelSize = 8; if ( parameters.bevelEnabled === undefined ) parameters.bevelEnabled = false; ExtrudeGeometry.call( this, shapes, parameters ); this.type = 'TextGeometry'; } TextGeometry.prototype = Object.create( ExtrudeGeometry.prototype ); TextGeometry.prototype.constructor = TextGeometry; export { TextGeometry };