three.fbo-helper
Version:
FrameBuffer Object inspector for three.js
81 lines (49 loc) • 1.86 kB
JavaScript
import { Mesh } from '../../objects/Mesh';
import { MeshBasicMaterial } from '../../materials/MeshBasicMaterial';
import { SphereBufferGeometry } from '../../geometries/SphereBufferGeometry';
/**
* @author alteredq / http://alteredqualia.com/
* @author mrdoob / http://mrdoob.com/
*/
function PointLightHelper( light, sphereSize ) {
this.light = light;
this.light.updateMatrixWorld();
var geometry = new SphereBufferGeometry( sphereSize, 4, 2 );
var material = new MeshBasicMaterial( { wireframe: true, fog: false } );
material.color.copy( this.light.color ).multiplyScalar( this.light.intensity );
Mesh.call( this, geometry, material );
this.matrix = this.light.matrixWorld;
this.matrixAutoUpdate = false;
/*
var distanceGeometry = new THREE.IcosahedronGeometry( 1, 2 );
var distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } );
this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial );
this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial );
var d = light.distance;
if ( d === 0.0 ) {
this.lightDistance.visible = false;
} else {
this.lightDistance.scale.set( d, d, d );
}
this.add( this.lightDistance );
*/
}
PointLightHelper.prototype = Object.create( Mesh.prototype );
PointLightHelper.prototype.constructor = PointLightHelper;
PointLightHelper.prototype.dispose = function () {
this.geometry.dispose();
this.material.dispose();
};
PointLightHelper.prototype.update = function () {
this.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity );
/*
var d = this.light.distance;
if ( d === 0.0 ) {
this.lightDistance.visible = false;
} else {
this.lightDistance.visible = true;
this.lightDistance.scale.set( d, d, d );
}
*/
};
export { PointLightHelper };