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three.fbo-helper

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FrameBuffer Object inspector for three.js

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import { Vector3 } from '../../math/Vector3'; import { Object3D } from '../../core/Object3D'; import { Mesh } from '../../objects/Mesh'; import { FaceColors } from '../../constants'; import { MeshBasicMaterial } from '../../materials/MeshBasicMaterial'; import { SphereGeometry } from '../../geometries/SphereGeometry'; import { Color } from '../../math/Color'; /** * @author alteredq / http://alteredqualia.com/ * @author mrdoob / http://mrdoob.com/ */ function HemisphereLightHelper( light, sphereSize ) { Object3D.call( this ); this.light = light; this.light.updateMatrixWorld(); this.matrix = light.matrixWorld; this.matrixAutoUpdate = false; this.colors = [ new Color(), new Color() ]; var geometry = new SphereGeometry( sphereSize, 4, 2 ); geometry.rotateX( - Math.PI / 2 ); for ( var i = 0, il = 8; i < il; i ++ ) { geometry.faces[ i ].color = this.colors[ i < 4 ? 0 : 1 ]; } var material = new MeshBasicMaterial( { vertexColors: FaceColors, wireframe: true } ); this.lightSphere = new Mesh( geometry, material ); this.add( this.lightSphere ); this.update(); } HemisphereLightHelper.prototype = Object.create( Object3D.prototype ); HemisphereLightHelper.prototype.constructor = HemisphereLightHelper; HemisphereLightHelper.prototype.dispose = function () { this.lightSphere.geometry.dispose(); this.lightSphere.material.dispose(); }; HemisphereLightHelper.prototype.update = function () { var vector = new Vector3(); return function update() { this.colors[ 0 ].copy( this.light.color ).multiplyScalar( this.light.intensity ); this.colors[ 1 ].copy( this.light.groundColor ).multiplyScalar( this.light.intensity ); this.lightSphere.lookAt( vector.setFromMatrixPosition( this.light.matrixWorld ).negate() ); this.lightSphere.geometry.colorsNeedUpdate = true; }; }(); export { HemisphereLightHelper };