three.fbo-helper
Version:
FrameBuffer Object inspector for three.js
72 lines (44 loc) • 1.86 kB
JavaScript
import { Vector3 } from '../../math/Vector3';
import { Object3D } from '../../core/Object3D';
import { Mesh } from '../../objects/Mesh';
import { FaceColors } from '../../constants';
import { MeshBasicMaterial } from '../../materials/MeshBasicMaterial';
import { SphereGeometry } from '../../geometries/SphereGeometry';
import { Color } from '../../math/Color';
/**
* @author alteredq / http://alteredqualia.com/
* @author mrdoob / http://mrdoob.com/
*/
function HemisphereLightHelper( light, sphereSize ) {
Object3D.call( this );
this.light = light;
this.light.updateMatrixWorld();
this.matrix = light.matrixWorld;
this.matrixAutoUpdate = false;
this.colors = [ new Color(), new Color() ];
var geometry = new SphereGeometry( sphereSize, 4, 2 );
geometry.rotateX( - Math.PI / 2 );
for ( var i = 0, il = 8; i < il; i ++ ) {
geometry.faces[ i ].color = this.colors[ i < 4 ? 0 : 1 ];
}
var material = new MeshBasicMaterial( { vertexColors: FaceColors, wireframe: true } );
this.lightSphere = new Mesh( geometry, material );
this.add( this.lightSphere );
this.update();
}
HemisphereLightHelper.prototype = Object.create( Object3D.prototype );
HemisphereLightHelper.prototype.constructor = HemisphereLightHelper;
HemisphereLightHelper.prototype.dispose = function () {
this.lightSphere.geometry.dispose();
this.lightSphere.material.dispose();
};
HemisphereLightHelper.prototype.update = function () {
var vector = new Vector3();
return function update() {
this.colors[ 0 ].copy( this.light.color ).multiplyScalar( this.light.intensity );
this.colors[ 1 ].copy( this.light.groundColor ).multiplyScalar( this.light.intensity );
this.lightSphere.lookAt( vector.setFromMatrixPosition( this.light.matrixWorld ).negate() );
this.lightSphere.geometry.colorsNeedUpdate = true;
};
}();
export { HemisphereLightHelper };