three.fbo-helper
Version:
FrameBuffer Object inspector for three.js
90 lines (60 loc) • 2.25 kB
JavaScript
import { Vector3 } from '../../math/Vector3';
import { Object3D } from '../../core/Object3D';
import { Line } from '../../objects/Line';
import { Float32Attribute } from '../../core/BufferAttribute';
import { BufferGeometry } from '../../core/BufferGeometry';
import { LineBasicMaterial } from '../../materials/LineBasicMaterial';
/**
* @author alteredq / http://alteredqualia.com/
* @author mrdoob / http://mrdoob.com/
* @author WestLangley / http://github.com/WestLangley
*/
function DirectionalLightHelper( light, size ) {
Object3D.call( this );
this.light = light;
this.light.updateMatrixWorld();
this.matrix = light.matrixWorld;
this.matrixAutoUpdate = false;
if ( size === undefined ) size = 1;
var geometry = new BufferGeometry();
geometry.addAttribute( 'position', new Float32Attribute( [
- size, size, 0,
size, size, 0,
size, - size, 0,
- size, - size, 0,
- size, size, 0
], 3 ) );
var material = new LineBasicMaterial( { fog: false } );
this.add( new Line( geometry, material ) );
geometry = new BufferGeometry();
geometry.addAttribute( 'position', new Float32Attribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) );
this.add( new Line( geometry, material ));
this.update();
}
DirectionalLightHelper.prototype = Object.create( Object3D.prototype );
DirectionalLightHelper.prototype.constructor = DirectionalLightHelper;
DirectionalLightHelper.prototype.dispose = function () {
var lightPlane = this.children[ 0 ];
var targetLine = this.children[ 1 ];
lightPlane.geometry.dispose();
lightPlane.material.dispose();
targetLine.geometry.dispose();
targetLine.material.dispose();
};
DirectionalLightHelper.prototype.update = function () {
var v1 = new Vector3();
var v2 = new Vector3();
var v3 = new Vector3();
return function update() {
v1.setFromMatrixPosition( this.light.matrixWorld );
v2.setFromMatrixPosition( this.light.target.matrixWorld );
v3.subVectors( v2, v1 );
var lightPlane = this.children[ 0 ];
var targetLine = this.children[ 1 ];
lightPlane.lookAt( v3 );
lightPlane.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity );
targetLine.lookAt( v3 );
targetLine.scale.z = v3.length();
};
}();
export { DirectionalLightHelper };