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three.fbo-helper

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FrameBuffer Object inspector for three.js

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# THREE.FBOHelper FrameBuffer Object inspector for three.js ####Check out a demo here: [Goth GPU Physics](https://www.clicktorelease.com/code/THREE.FBOHelper/#512) <a href="https://www.clicktorelease.com/code/THREE.FBOHelper/" ><img src="https://raw.githubusercontent.com/spite/THREE.FBOHelper/master/about/demo.jpg" alt="Demo"/></a> # Screenshots <table> <tr> <td><img src="https://raw.githubusercontent.com/spite/THREE.FBOHelper/master/about/snapshot1.jpg" alt="Snapshot"/>Position buffer</td> <td><img src="https://raw.githubusercontent.com/spite/THREE.FBOHelper/master/about/snapshot2.jpg" alt="Snapshot"/>Motion blur buffer</td> </tr> <tr> <td><img src="https://raw.githubusercontent.com/spite/THREE.FBOHelper/master/about/snapshot3.jpg" alt="Snapshot"/>Shadow map buffer</td> <td><img src="https://raw.githubusercontent.com/spite/THREE.FBOHelper/master/about/snapshot4.jpg" alt="Snapshot"/>Position buffer</td> </tr> </table> # How to use - Include THREE.FBOHelper.js. There's an ES6 build and an ES5 build transpiled with babel-cli in /build. - Create a helper linked to a WebGLRenderer ```js var helper = new FBOHelper( renderer ); ``` or use npm to install the package: ``` npm i three.fbo-helper ``` and include it in your code (remember to include three.js too) ```js var THREE = require( 'three' ); var FBOHelper = require( 'three.fbo-helper' ); ``` - Call .setSize to adjust to the renderer size (don't forget to do onResize!) ```js helper.setSize( width, height ); ``` - Attach WebGLRenderTargets at discretion ```js helper.attach( fieldFBO, 'Distance Field' ); helper.attach( particleFBO, 'Particles' ); ``` ```attach()``` admits a third parameters, ```formatter```, a function that will receive an object with the values of the current point ```x```, ```y```, ```u```, ```v```, ```r```, ```g```, ```b```, and ```a```. You can return a custom string in case you want to show a different caption in the label. Otherwise, it will show all the values. Example: ```js helper.attach( buffer, 'Particles', function( d ) { return `Position: (${d.x}, ${d.y}, ${d.z}) | Life: ${d.a}`; } ); ``` - Update with your animation loop ```js helper.update(); ``` - If for any reason you resize the FBO, call: ```js helper.refreshFBO( fbo ); ```` - Call ```.detach``` to remove any fbo previously attached ```js helper.deatch( fbo ); ```` Once the helper is working, you can select FBOs to inspect, and drag the viewer around and use the scroll/mousewheel to zoom in and out. #### License #### MIT licensed Copyright (C) 2016 Jaume Sanchez Elias, http://www.clicktorelease.com