three.equirectangular-to-cubemap
Version:
Convert an equirectangular panorama into a three.js cubemap texture
115 lines (82 loc) • 2.66 kB
HTML
<html lang="en">
<head>
<title>EquirectangularToCubemap</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #f0f0f0;
color: white;
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body>
<script src="js/three.min.js"></script>
<script src="js/OrbitControls.js"></script>
<script src="js/EquirectangularToCubemap.js"></script>
<script>
var container;
var camera, scene, renderer;
var mesh, mesh2, sphere;
var controls;
window.addEventListener( 'load', function() {
init();
animate();
});
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
camera.rotation.x = Math.PI;
camera.position.set( 0, 0, 50 );
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setClearColor( 0xf0f0f0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild(renderer.domElement);
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.enableZoom = false;
var loader = new THREE.TextureLoader();
loader.load( 'pano-cru·ci·form-1471040116139.jpg', function( res ) {
var equiToCube = new EquirectangularToCubemap( renderer );
mesh = new THREE.Mesh(
new THREE.TorusKnotGeometry( 10, 3, 100, 32 ),
new THREE.MeshBasicMaterial( { envMap: equiToCube.convert( res, 8 ) } )
);
scene.add( mesh );
mesh2 = new THREE.Mesh(
new THREE.IcosahedronGeometry( 10, 3 ),
new THREE.MeshBasicMaterial( { envMap: equiToCube.convert( res, 2048 ) } )
);
scene.add( mesh2 );
sphere = new THREE.Mesh(
new THREE.IcosahedronGeometry( 100, 5 ),
new THREE.MeshBasicMaterial( { map: res, side: THREE.BackSide, depthWrite: false } )
);
scene.add( sphere );
} );
window.addEventListener( 'resize', onWindowResize, false );
onWindowResize();
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
controls.update();
render();
}
function render() {
if( sphere ) sphere.position.copy( camera.position );
renderer.render( scene, camera );
}
</script>
</body>
</html>