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three.equirectangular-to-cubemap

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Convert an equirectangular panorama into a three.js cubemap texture

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(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){ var THREE = require( 'three' ); var OrbitControls = require( 'three-orbit-controls' )( THREE ); var EquirectangularToCubemap = require( 'three.equirectangular-to-cubemap' ); var container; var camera, scene, renderer; var mesh, mesh2, sphere; var controls; window.addEventListener( 'load', function() { init(); animate(); }); function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 ); camera.rotation.x = Math.PI; camera.position.set( 0, 0, 50 ); scene = new THREE.Scene(); renderer = new THREE.WebGLRenderer(); renderer.setClearColor( 0xf0f0f0 ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild(renderer.domElement); controls = new OrbitControls( camera, renderer.domElement ); controls.enableZoom = false; var loader = new THREE.TextureLoader(); loader.load( 'pano-cru·ci·form-1471040116139.jpg', function( res ) { var equiToCube = new EquirectangularToCubemap( renderer ); mesh = new THREE.Mesh( new THREE.TorusKnotGeometry( 10, 3, 100, 32 ), new THREE.MeshBasicMaterial( { envMap: equiToCube.convert( res, 8 ) } ) ); scene.add( mesh ); mesh2 = new THREE.Mesh( new THREE.IcosahedronGeometry( 10, 3 ), new THREE.MeshBasicMaterial( { envMap: equiToCube.convert( res, 2048 ) } ) ); scene.add( mesh2 ); sphere = new THREE.Mesh( new THREE.IcosahedronGeometry( 100, 5 ), new THREE.MeshBasicMaterial( { map: res, side: THREE.BackSide, depthWrite: false } ) ); scene.add( sphere ); } ); window.addEventListener( 'resize', onWindowResize, false ); onWindowResize(); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } function animate() { requestAnimationFrame( animate ); controls.update(); render(); } function render() { if( sphere ) sphere.position.copy( camera.position ); renderer.render( scene, camera ); } },{"three":4,"three-orbit-controls":2,"three.equirectangular-to-cubemap":3}],2:[function(require,module,exports){ module.exports = function(THREE) { var MOUSE = THREE.MOUSE if (!MOUSE) MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 }; /** * @author qiao / https://github.com/qiao * @author mrdoob / http://mrdoob.com * @author alteredq / http://alteredqualia.com/ * @author WestLangley / http://github.com/WestLangley * @author erich666 / http://erichaines.com */ /*global THREE, console */ function OrbitConstraint ( object ) { this.object = object; // "target" sets the location of focus, where the object orbits around // and where it pans with respect to. this.target = new THREE.Vector3(); // Limits to how far you can dolly in and out ( PerspectiveCamera only ) this.minDistance = 0; this.maxDistance = Infinity; // Limits to how far you can zoom in and out ( OrthographicCamera only ) this.minZoom = 0; this.maxZoom = Infinity; // How far you can orbit vertically, upper and lower limits. // Range is 0 to Math.PI radians. this.minPolarAngle = 0; // radians this.maxPolarAngle = Math.PI; // radians // How far you can orbit horizontally, upper and lower limits. // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ]. this.minAzimuthAngle = - Infinity; // radians this.maxAzimuthAngle = Infinity; // radians // Set to true to enable damping (inertia) // If damping is enabled, you must call controls.update() in your animation loop this.enableDamping = false; this.dampingFactor = 0.25; //////////// // internals var scope = this; var EPS = 0.000001; // Current position in spherical coordinate system. var theta; var phi; // Pending changes var phiDelta = 0; var thetaDelta = 0; var scale = 1; var panOffset = new THREE.Vector3(); var zoomChanged = false; // API this.getPolarAngle = function () { return phi; }; this.getAzimuthalAngle = function () { return theta; }; this.rotateLeft = function ( angle ) { thetaDelta -= angle; }; this.rotateUp = function ( angle ) { phiDelta -= angle; }; // pass in distance in world space to move left this.panLeft = function() { var v = new THREE.Vector3(); return function panLeft ( distance ) { var te = this.object.matrix.elements; // get X column of matrix v.set( te[ 0 ], te[ 1 ], te[ 2 ] ); v.multiplyScalar( - distance ); panOffset.add( v ); }; }(); // pass in distance in world space to move up this.panUp = function() { var v = new THREE.Vector3(); return function panUp ( distance ) { var te = this.object.matrix.elements; // get Y column of matrix v.set( te[ 4 ], te[ 5 ], te[ 6 ] ); v.multiplyScalar( distance ); panOffset.add( v ); }; }(); // pass in x,y of change desired in pixel space, // right and down are positive this.pan = function ( deltaX, deltaY, screenWidth, screenHeight ) { if ( scope.object instanceof THREE.PerspectiveCamera ) { // perspective var position = scope.object.position; var offset = position.clone().sub( scope.target ); var targetDistance = offset.length(); // half of the fov is center to top of screen targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 ); // we actually don't use screenWidth, since perspective camera is fixed to screen height scope.panLeft( 2 * deltaX * targetDistance / screenHeight ); scope.panUp( 2 * deltaY * targetDistance / screenHeight ); } else if ( scope.object instanceof THREE.OrthographicCamera ) { // orthographic scope.panLeft( deltaX * ( scope.object.right - scope.object.left ) / screenWidth ); scope.panUp( deltaY * ( scope.object.top - scope.object.bottom ) / screenHeight ); } else { // camera neither orthographic or perspective console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' ); } }; this.dollyIn = function ( dollyScale ) { if ( scope.object instanceof THREE.PerspectiveCamera ) { scale /= dollyScale; } else if ( scope.object instanceof THREE.OrthographicCamera ) { scope.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom * dollyScale ) ); scope.object.updateProjectionMatrix(); zoomChanged = true; } else { console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); } }; this.dollyOut = function ( dollyScale ) { if ( scope.object instanceof THREE.PerspectiveCamera ) { scale *= dollyScale; } else if ( scope.object instanceof THREE.OrthographicCamera ) { scope.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom / dollyScale ) ); scope.object.updateProjectionMatrix(); zoomChanged = true; } else { console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); } }; this.update = function() { var offset = new THREE.Vector3(); // so camera.up is the orbit axis var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) ); var quatInverse = quat.clone().inverse(); var lastPosition = new THREE.Vector3(); var lastQuaternion = new THREE.Quaternion(); return function () { var position = this.object.position; offset.copy( position ).sub( this.target ); // rotate offset to "y-axis-is-up" space offset.applyQuaternion( quat ); // angle from z-axis around y-axis theta = Math.atan2( offset.x, offset.z ); // angle from y-axis phi = Math.atan2( Math.sqrt( offset.x * offset.x + offset.z * offset.z ), offset.y ); theta += thetaDelta; phi += phiDelta; // restrict theta to be between desired limits theta = Math.max( this.minAzimuthAngle, Math.min( this.maxAzimuthAngle, theta ) ); // restrict phi to be between desired limits phi = Math.max( this.minPolarAngle, Math.min( this.maxPolarAngle, phi ) ); // restrict phi to be betwee EPS and PI-EPS phi = Math.max( EPS, Math.min( Math.PI - EPS, phi ) ); var radius = offset.length() * scale; // restrict radius to be between desired limits radius = Math.max( this.minDistance, Math.min( this.maxDistance, radius ) ); // move target to panned location this.target.add( panOffset ); offset.x = radius * Math.sin( phi ) * Math.sin( theta ); offset.y = radius * Math.cos( phi ); offset.z = radius * Math.sin( phi ) * Math.cos( theta ); // rotate offset back to "camera-up-vector-is-up" space offset.applyQuaternion( quatInverse ); position.copy( this.target ).add( offset ); this.object.lookAt( this.target ); if ( this.enableDamping === true ) { thetaDelta *= ( 1 - this.dampingFactor ); phiDelta *= ( 1 - this.dampingFactor ); } else { thetaDelta = 0; phiDelta = 0; } scale = 1; panOffset.set( 0, 0, 0 ); // update condition is: // min(camera displacement, camera rotation in radians)^2 > EPS // using small-angle approximation cos(x/2) = 1 - x^2 / 8 if ( zoomChanged || lastPosition.distanceToSquared( this.object.position ) > EPS || 8 * ( 1 - lastQuaternion.dot( this.object.quaternion ) ) > EPS ) { lastPosition.copy( this.object.position ); lastQuaternion.copy( this.object.quaternion ); zoomChanged = false; return true; } return false; }; }(); }; // This set of controls performs orbiting, dollying (zooming), and panning. It maintains // the "up" direction as +Y, unlike the TrackballControls. Touch on tablet and phones is // supported. // // Orbit - left mouse / touch: one finger move // Zoom - middle mouse, or mousewheel / touch: two finger spread or squish // Pan - right mouse, or arrow keys / touch: three finter swipe function OrbitControls ( object, domElement ) { var constraint = new OrbitConstraint( object ); this.domElement = ( domElement !== undefined ) ? domElement : document; // API Object.defineProperty( this, 'constraint', { get: function() { return constraint; } } ); this.getPolarAngle = function () { return constraint.getPolarAngle(); }; this.getAzimuthalAngle = function () { return constraint.getAzimuthalAngle(); }; // Set to false to disable this control this.enabled = true; // center is old, deprecated; use "target" instead this.center = this.target; // This option actually enables dollying in and out; left as "zoom" for // backwards compatibility. // Set to false to disable zooming this.enableZoom = true; this.zoomSpeed = 1.0; // Set to false to disable rotating this.enableRotate = true; this.rotateSpeed = 1.0; // Set to false to disable panning this.enablePan = true; this.keyPanSpeed = 7.0; // pixels moved per arrow key push // Set to true to automatically rotate around the target // If auto-rotate is enabled, you must call controls.update() in your animation loop this.autoRotate = false; this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60 // Set to false to disable use of the keys this.enableKeys = true; // The four arrow keys this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 }; // Mouse buttons this.mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT }; //////////// // internals var scope = this; var rotateStart = new THREE.Vector2(); var rotateEnd = new THREE.Vector2(); var rotateDelta = new THREE.Vector2(); var panStart = new THREE.Vector2(); var panEnd = new THREE.Vector2(); var panDelta = new THREE.Vector2(); var dollyStart = new THREE.Vector2(); var dollyEnd = new THREE.Vector2(); var dollyDelta = new THREE.Vector2(); var STATE = { NONE : - 1, ROTATE : 0, DOLLY : 1, PAN : 2, TOUCH_ROTATE : 3, TOUCH_DOLLY : 4, TOUCH_PAN : 5 }; var state = STATE.NONE; // for reset this.target0 = this.target.clone(); this.position0 = this.object.position.clone(); this.zoom0 = this.object.zoom; // events var changeEvent = { type: 'change' }; var startEvent = { type: 'start' }; var endEvent = { type: 'end' }; // pass in x,y of change desired in pixel space, // right and down are positive function pan( deltaX, deltaY ) { var element = scope.domElement === document ? scope.domElement.body : scope.domElement; constraint.pan( deltaX, deltaY, element.clientWidth, element.clientHeight ); } this.update = function () { if ( this.autoRotate && state === STATE.NONE ) { constraint.rotateLeft( getAutoRotationAngle() ); } if ( constraint.update() === true ) { this.dispatchEvent( changeEvent ); } }; this.reset = function () { state = STATE.NONE; this.target.copy( this.target0 ); this.object.position.copy( this.position0 ); this.object.zoom = this.zoom0; this.object.updateProjectionMatrix(); this.dispatchEvent( changeEvent ); this.update(); }; function getAutoRotationAngle() { return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed; } function getZoomScale() { return Math.pow( 0.95, scope.zoomSpeed ); } function onMouseDown( event ) { if ( scope.enabled === false ) return; event.preventDefault(); if ( event.button === scope.mouseButtons.ORBIT ) { if ( scope.enableRotate === false ) return; state = STATE.ROTATE; rotateStart.set( event.clientX, event.clientY ); } else if ( event.button === scope.mouseButtons.ZOOM ) { if ( scope.enableZoom === false ) return; state = STATE.DOLLY; dollyStart.set( event.clientX, event.clientY ); } else if ( event.button === scope.mouseButtons.PAN ) { if ( scope.enablePan === false ) return; state = STATE.PAN; panStart.set( event.clientX, event.clientY ); } if ( state !== STATE.NONE ) { document.addEventListener( 'mousemove', onMouseMove, false ); document.addEventListener( 'mouseup', onMouseUp, false ); scope.dispatchEvent( startEvent ); } } function onMouseMove( event ) { if ( scope.enabled === false ) return; event.preventDefault(); var element = scope.domElement === document ? scope.domElement.body : scope.domElement; if ( state === STATE.ROTATE ) { if ( scope.enableRotate === false ) return; rotateEnd.set( event.clientX, event.clientY ); rotateDelta.subVectors( rotateEnd, rotateStart ); // rotating across whole screen goes 360 degrees around constraint.rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed ); // rotating up and down along whole screen attempts to go 360, but limited to 180 constraint.rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed ); rotateStart.copy( rotateEnd ); } else if ( state === STATE.DOLLY ) { if ( scope.enableZoom === false ) return; dollyEnd.set( event.clientX, event.clientY ); dollyDelta.subVectors( dollyEnd, dollyStart ); if ( dollyDelta.y > 0 ) { constraint.dollyIn( getZoomScale() ); } else if ( dollyDelta.y < 0 ) { constraint.dollyOut( getZoomScale() ); } dollyStart.copy( dollyEnd ); } else if ( state === STATE.PAN ) { if ( scope.enablePan === false ) return; panEnd.set( event.clientX, event.clientY ); panDelta.subVectors( panEnd, panStart ); pan( panDelta.x, panDelta.y ); panStart.copy( panEnd ); } if ( state !== STATE.NONE ) scope.update(); } function onMouseUp( /* event */ ) { if ( scope.enabled === false ) return; document.removeEventListener( 'mousemove', onMouseMove, false ); document.removeEventListener( 'mouseup', onMouseUp, false ); scope.dispatchEvent( endEvent ); state = STATE.NONE; } function onMouseWheel( event ) { if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE ) return; event.preventDefault(); event.stopPropagation(); var delta = 0; if ( event.wheelDelta !== undefined ) { // WebKit / Opera / Explorer 9 delta = event.wheelDelta; } else if ( event.detail !== undefined ) { // Firefox delta = - event.detail; } if ( delta > 0 ) { constraint.dollyOut( getZoomScale() ); } else if ( delta < 0 ) { constraint.dollyIn( getZoomScale() ); } scope.update(); scope.dispatchEvent( startEvent ); scope.dispatchEvent( endEvent ); } function onKeyDown( event ) { if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return; switch ( event.keyCode ) { case scope.keys.UP: pan( 0, scope.keyPanSpeed ); scope.update(); break; case scope.keys.BOTTOM: pan( 0, - scope.keyPanSpeed ); scope.update(); break; case scope.keys.LEFT: pan( scope.keyPanSpeed, 0 ); scope.update(); break; case scope.keys.RIGHT: pan( - scope.keyPanSpeed, 0 ); scope.update(); break; } } function touchstart( event ) { if ( scope.enabled === false ) return; switch ( event.touches.length ) { case 1: // one-fingered touch: rotate if ( scope.enableRotate === false ) return; state = STATE.TOUCH_ROTATE; rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); break; case 2: // two-fingered touch: dolly if ( scope.enableZoom === false ) return; state = STATE.TOUCH_DOLLY; var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; var distance = Math.sqrt( dx * dx + dy * dy ); dollyStart.set( 0, distance ); break; case 3: // three-fingered touch: pan if ( scope.enablePan === false ) return; state = STATE.TOUCH_PAN; panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); break; default: state = STATE.NONE; } if ( state !== STATE.NONE ) scope.dispatchEvent( startEvent ); } function touchmove( event ) { if ( scope.enabled === false ) return; event.preventDefault(); event.stopPropagation(); var element = scope.domElement === document ? scope.domElement.body : scope.domElement; switch ( event.touches.length ) { case 1: // one-fingered touch: rotate if ( scope.enableRotate === false ) return; if ( state !== STATE.TOUCH_ROTATE ) return; rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); rotateDelta.subVectors( rotateEnd, rotateStart ); // rotating across whole screen goes 360 degrees around constraint.rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed ); // rotating up and down along whole screen attempts to go 360, but limited to 180 constraint.rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed ); rotateStart.copy( rotateEnd ); scope.update(); break; case 2: // two-fingered touch: dolly if ( scope.enableZoom === false ) return; if ( state !== STATE.TOUCH_DOLLY ) return; var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; var distance = Math.sqrt( dx * dx + dy * dy ); dollyEnd.set( 0, distance ); dollyDelta.subVectors( dollyEnd, dollyStart ); if ( dollyDelta.y > 0 ) { constraint.dollyOut( getZoomScale() ); } else if ( dollyDelta.y < 0 ) { constraint.dollyIn( getZoomScale() ); } dollyStart.copy( dollyEnd ); scope.update(); break; case 3: // three-fingered touch: pan if ( scope.enablePan === false ) return; if ( state !== STATE.TOUCH_PAN ) return; panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); panDelta.subVectors( panEnd, panStart ); pan( panDelta.x, panDelta.y ); panStart.copy( panEnd ); scope.update(); break; default: state = STATE.NONE; } } function touchend( /* event */ ) { if ( scope.enabled === false ) return; scope.dispatchEvent( endEvent ); state = STATE.NONE; } function contextmenu( event ) { event.preventDefault(); } this.dispose = function() { this.domElement.removeEventListener( 'contextmenu', contextmenu, false ); this.domElement.removeEventListener( 'mousedown', onMouseDown, false ); this.domElement.removeEventListener( 'mousewheel', onMouseWheel, false ); this.domElement.removeEventListener( 'MozMousePixelScroll', onMouseWheel, false ); // firefox this.domElement.removeEventListener( 'touchstart', touchstart, false ); this.domElement.removeEventListener( 'touchend', touchend, false ); this.domElement.removeEventListener( 'touchmove', touchmove, false ); document.removeEventListener( 'mousemove', onMouseMove, false ); document.removeEventListener( 'mouseup', onMouseUp, false ); window.removeEventListener( 'keydown', onKeyDown, false ); } this.domElement.addEventListener( 'contextmenu', contextmenu, false ); this.domElement.addEventListener( 'mousedown', onMouseDown, false ); this.domElement.addEventListener( 'mousewheel', onMouseWheel, false ); this.domElement.addEventListener( 'MozMousePixelScroll', onMouseWheel, false ); // firefox this.domElement.addEventListener( 'touchstart', touchstart, false ); this.domElement.addEventListener( 'touchend', touchend, false ); this.domElement.addEventListener( 'touchmove', touchmove, false ); window.addEventListener( 'keydown', onKeyDown, false ); // force an update at start this.update(); }; OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype ); OrbitControls.prototype.constructor = OrbitControls; Object.defineProperties( OrbitControls.prototype, { object: { get: function () { return this.constraint.object; } }, target: { get: function () { return this.constraint.target; }, set: function ( value ) { console.warn( 'THREE.OrbitControls: target is now immutable. Use target.set() instead.' ); this.constraint.target.copy( value ); } }, minDistance : { get: function () { return this.constraint.minDistance; }, set: function ( value ) { this.constraint.minDistance = value; } }, maxDistance : { get: function () { return this.constraint.maxDistance; }, set: function ( value ) { this.constraint.maxDistance = value; } }, minZoom : { get: function () { return this.constraint.minZoom; }, set: function ( value ) { this.constraint.minZoom = value; } }, maxZoom : { get: function () { return this.constraint.maxZoom; }, set: function ( value ) { this.constraint.maxZoom = value; } }, minPolarAngle : { get: function () { return this.constraint.minPolarAngle; }, set: function ( value ) { this.constraint.minPolarAngle = value; } }, maxPolarAngle : { get: function () { return this.constraint.maxPolarAngle; }, set: function ( value ) { this.constraint.maxPolarAngle = value; } }, minAzimuthAngle : { get: function () { return this.constraint.minAzimuthAngle; }, set: function ( value ) { this.constraint.minAzimuthAngle = value; } }, maxAzimuthAngle : { get: function () { return this.constraint.maxAzimuthAngle; }, set: function ( value ) { this.constraint.maxAzimuthAngle = value; } }, enableDamping : { get: function () { return this.constraint.enableDamping; }, set: function ( value ) { this.constraint.enableDamping = value; } }, dampingFactor : { get: function () { return this.constraint.dampingFactor; }, set: function ( value ) { this.constraint.dampingFactor = value; } }, // backward compatibility noZoom: { get: function () { console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' ); return ! this.enableZoom; }, set: function ( value ) { console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' ); this.enableZoom = ! value; } }, noRotate: { get: function () { console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' ); return ! this.enableRotate; }, set: function ( value ) { console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' ); this.enableRotate = ! value; } }, noPan: { get: function () { console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' ); return ! this.enablePan; }, set: function ( value ) { console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' ); this.enablePan = ! value; } }, noKeys: { get: function () { console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' ); return ! this.enableKeys; }, set: function ( value ) { console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' ); this.enableKeys = ! value; } }, staticMoving : { get: function () { console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' ); return ! this.constraint.enableDamping; }, set: function ( value ) { console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' ); this.constraint.enableDamping = ! value; } }, dynamicDampingFactor : { get: function () { console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' ); return this.constraint.dampingFactor; }, set: function ( value ) { console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' ); this.constraint.dampingFactor = value; } } } ); return OrbitControls; } },{}],3:[function(require,module,exports){ ;(function() { "use strict"; var root = this var has_require = typeof require !== 'undefined' var THREE = root.THREE || has_require && require('three') if( !THREE ) throw new Error( 'EquirectangularToCubemap requires three.js' ) function EquirectangularToCubemap( renderer ) { this.renderer = renderer; this.scene = new THREE.Scene(); var gl = this.renderer.getContext(); this.maxSize = gl.getParameter( gl.MAX_CUBE_MAP_TEXTURE_SIZE ) this.camera = new THREE.CubeCamera( 1, 100000, 1 ); this.material = new THREE.MeshBasicMaterial( { map: null, side: THREE.BackSide } ); this.mesh = new THREE.Mesh( new THREE.IcosahedronGeometry( 100, 4 ), this.material ); this.scene.add( this.mesh ); } EquirectangularToCubemap.prototype.convert = function( source, size ) { var mapSize = Math.min( size, this.maxSize ); this.camera = new THREE.CubeCamera( 1, 100000, mapSize ); this.material.map = source; this.camera.updateCubeMap( this.renderer, this.scene ); return this.camera.renderTarget.texture; } if( typeof exports !== 'undefined' ) { if( typeof module !== 'undefined' && module.exports ) { exports = module.exports = EquirectangularToCubemap } exports.EquirectangularToCubemap = EquirectangularToCubemap } else { root.EquirectangularToCubemap = EquirectangularToCubemap } }).call(this); },{"three":4}],4:[function(require,module,exports){ (function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : typeof define === 'function' && define.amd ? define(['exports'], factory) : (factory((global.THREE = global.THREE || {}))); }(this, (function (exports) { 'use strict'; // Polyfills if ( Number.EPSILON === undefined ) { Number.EPSILON = Math.pow( 2, - 52 ); } // if ( Math.sign === undefined ) { // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign Math.sign = function ( x ) { return ( x < 0 ) ? - 1 : ( x > 0 ) ? 1 : + x; }; } if ( Function.prototype.name === undefined ) { // Missing in IE9-11. // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name Object.defineProperty( Function.prototype, 'name', { get: function () { return this.toString().match( /^\s*function\s*(\S*)\s*\(/ )[ 1 ]; } } ); } if ( Object.assign === undefined ) { // Missing in IE. // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign ( function () { Object.assign = function ( target ) { 'use strict'; if ( target === undefined || target === null ) { throw new TypeError( 'Cannot convert undefined or null to object' ); } var output = Object( target ); for ( var index = 1; index < arguments.length; index ++ ) { var source = arguments[ index ]; if ( source !== undefined && source !== null ) { for ( var nextKey in source ) { if ( Object.prototype.hasOwnProperty.call( source, nextKey ) ) { output[ nextKey ] = source[ nextKey ]; } } } } return output; }; } )(); } /** * https://github.com/mrdoob/eventdispatcher.js/ */ function EventDispatcher() {} Object.assign( EventDispatcher.prototype, { addEventListener: function ( type, listener ) { if ( this._listeners === undefined ) this._listeners = {}; var listeners = this._listeners; if ( listeners[ type ] === undefined ) { listeners[ type ] = []; } if ( listeners[ type ].indexOf( listener ) === - 1 ) { listeners[ type ].push( listener ); } }, hasEventListener: function ( type, listener ) { if ( this._listeners === undefined ) return false; var listeners = this._listeners; if ( listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1 ) { return true; } return false; }, removeEventListener: function ( type, listener ) { if ( this._listeners === undefined ) return; var listeners = this._listeners; var listenerArray = listeners[ type ]; if ( listenerArray !== undefined ) { var index = listenerArray.indexOf( listener ); if ( index !== - 1 ) { listenerArray.splice( index, 1 ); } } }, dispatchEvent: function ( event ) { if ( this._listeners === undefined ) return; var listeners = this._listeners; var listenerArray = listeners[ event.type ]; if ( listenerArray !== undefined ) { event.target = this; var array = [], i = 0; var length = listenerArray.length; for ( i = 0; i < length; i ++ ) { array[ i ] = listenerArray[ i ]; } for ( i = 0; i < length; i ++ ) { array[ i ].call( this, event ); } } } } ); var REVISION = '81'; var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 }; var CullFaceNone = 0; var CullFaceBack = 1; var CullFaceFront = 2; var CullFaceFrontBack = 3; var FrontFaceDirectionCW = 0; var FrontFaceDirectionCCW = 1; var BasicShadowMap = 0; var PCFShadowMap = 1; var PCFSoftShadowMap = 2; var FrontSide = 0; var BackSide = 1; var DoubleSide = 2; var FlatShading = 1; var SmoothShading = 2; var NoColors = 0; var FaceColors = 1; var VertexColors = 2; var NoBlending = 0; var NormalBlending = 1; var AdditiveBlending = 2; var SubtractiveBlending = 3; var MultiplyBlending = 4; var CustomBlending = 5; var BlendingMode = { NoBlending: NoBlending, NormalBlending: NormalBlending, AdditiveBlending: AdditiveBlending, SubtractiveBlending: SubtractiveBlending, MultiplyBlending: MultiplyBlending, CustomBlending: CustomBlending }; var AddEquation = 100; var SubtractEquation = 101; var ReverseSubtractEquation = 102; var MinEquation = 103; var MaxEquation = 104; var ZeroFactor = 200; var OneFactor = 201; var SrcColorFactor = 202; var OneMinusSrcColorFactor = 203; var SrcAlphaFactor = 204; var OneMinusSrcAlphaFactor = 205; var DstAlphaFactor = 206; var OneMinusDstAlphaFactor = 207; var DstColorFactor = 208; var OneMinusDstColorFactor = 209; var SrcAlphaSaturateFactor = 210; var NeverDepth = 0; var AlwaysDepth = 1; var LessDepth = 2; var LessEqualDepth = 3; var EqualDepth = 4; var GreaterEqualDepth = 5; var GreaterDepth = 6; var NotEqualDepth = 7; var MultiplyOperation = 0; var MixOperation = 1; var AddOperation = 2; var NoToneMapping = 0; var LinearToneMapping = 1; var ReinhardToneMapping = 2; var Uncharted2ToneMapping = 3; var CineonToneMapping = 4; var UVMapping = 300; var CubeReflectionMapping = 301; var CubeRefractionMapping = 302; var EquirectangularReflectionMapping = 303; var EquirectangularRefractionMapping = 304; var SphericalReflectionMapping = 305; var CubeUVReflectionMapping = 306; var CubeUVRefractionMapping = 307; var TextureMapping = { UVMapping: UVMapping, CubeReflectionMapping: CubeReflectionMapping, CubeRefractionMapping: CubeRefractionMapping, EquirectangularReflectionMapping: EquirectangularReflectionMapping, EquirectangularRefractionMapping: EquirectangularRefractionMapping, SphericalReflectionMapping: SphericalReflectionMapping, CubeUVReflectionMapping: CubeUVReflectionMapping, CubeUVRefractionMapping: CubeUVRefractionMapping }; var RepeatWrapping = 1000; var ClampToEdgeWrapping = 1001; var MirroredRepeatWrapping = 1002; var TextureWrapping = { RepeatWrapping: RepeatWrapping, ClampToEdgeWrapping: ClampToEdgeWrapping, MirroredRepeatWrapping: MirroredRepeatWrapping }; var NearestFilter = 1003; var NearestMipMapNearestFilter = 1004; var NearestMipMapLinearFilter = 1005; var LinearFilter = 1006; var LinearMipMapNearestFilter = 1007; var LinearMipMapLinearFilter = 1008; var TextureFilter = { NearestFilter: NearestFilter, NearestMipMapNearestFilter: NearestMipMapNearestFilter, NearestMipMapLinearFilter: NearestMipMapLinearFilter, LinearFilter: LinearFilter, LinearMipMapNearestFilter: LinearMipMapNearestFilter, LinearMipMapLinearFilter: LinearMipMapLinearFilter }; var UnsignedByteType = 1009; var ByteType = 1010; var ShortType = 1011; var UnsignedShortType = 1012; var IntType = 1013; var UnsignedIntType = 1014; var FloatType = 1015; var HalfFloatType = 1016; var UnsignedShort4444Type = 1017; var UnsignedShort5551Type = 1018; var UnsignedShort565Type = 1019; var UnsignedInt248Type = 1020; var AlphaFormat = 1021; var RGBFormat = 1022; var RGBAFormat = 1023; var LuminanceFormat = 1024; var LuminanceAlphaFormat = 1025; var RGBEFormat = RGBAFormat; var DepthFormat = 1026; var DepthStencilFormat = 1027; var RGB_S3TC_DXT1_Format = 2001; var RGBA_S3TC_DXT1_Format = 2002; var RGBA_S3TC_DXT3_Format = 2003; var RGBA_S3TC_DXT5_Format = 2004; var RGB_PVRTC_4BPPV1_Format = 2100; var RGB_PVRTC_2BPPV1_Format = 2101; var RGBA_PVRTC_4BPPV1_Format = 2102; var RGBA_PVRTC_2BPPV1_Format = 2103; var RGB_ETC1_Format = 2151; var LoopOnce = 2200; var LoopRepeat = 2201; var LoopPingPong = 2202; var InterpolateDiscrete = 2300; var InterpolateLinear = 2301; var InterpolateSmooth = 2302; var ZeroCurvatureEnding = 2400; var ZeroSlopeEnding = 2401; var WrapAroundEnding = 2402; var TrianglesDrawMode = 0; var TriangleStripDrawMode = 1; var TriangleFanDrawMode = 2; var LinearEncoding = 3000; var sRGBEncoding = 3001; var GammaEncoding = 3007; var RGBEEncoding = 3002; var LogLuvEncoding = 3003; var RGBM7Encoding = 3004; var RGBM16Encoding = 3005; var RGBDEncoding = 3006; var BasicDepthPacking = 3200; var RGBADepthPacking = 3201; /** * @author alteredq / http://alteredqualia.com/ * @author mrdoob / http://mrdoob.com/ */ exports.Math = { DEG2RAD: Math.PI / 180, RAD2DEG: 180 / Math.PI, generateUUID: function () { // http://www.broofa.com/Tools/Math.uuid.htm var chars = '0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz'.split( '' ); var uuid = new Array( 36 ); var rnd = 0, r; return function generateUUID() { for ( var i = 0; i < 36; i ++ ) { if ( i === 8 || i === 13 || i === 18 || i === 23 ) { uuid[ i ] = '-'; } else if ( i === 14 ) { uuid[ i ] = '4'; } else { if ( rnd <= 0x02 ) rnd = 0x2000000 + ( Math.random() * 0x1000000 ) | 0; r = rnd & 0xf; rnd = rnd >> 4; uuid[ i ] = chars[ ( i === 19 ) ? ( r & 0x3 ) | 0x8 : r ]; } } return uuid.join( '' ); }; }(), clamp: function ( value, min, max ) { return Math.max( min, Math.min( max, value ) ); }, // compute euclidian modulo of m % n // https://en.wikipedia.org/wiki/Modulo_operation euclideanModulo: function ( n, m ) { return ( ( n % m ) + m ) % m; }, // Linear mapping from range <a1, a2> to range <b1, b2> mapLinear: function ( x, a1, a2, b1, b2 ) { return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 ); }, // http://en.wikipedia.org/wiki/Smoothstep smoothstep: function ( x, min, max ) { if ( x <= min ) return 0; if ( x >= max ) return 1; x = ( x - min ) / ( max - min ); return x * x * ( 3 - 2 * x ); }, smootherstep: function ( x, min, max ) { if ( x <= min ) return 0; if ( x >= max ) return 1; x = ( x - min ) / ( max - min ); return x * x * x * ( x * ( x * 6 - 15 ) + 10 ); }, random16: function () { console.warn( 'THREE.Math.random16() has been deprecated. Use Math.random() instead.' ); return Math.random(); }, // Random integer from <low, high> interval randInt: function ( low, high ) { return low + Math.floor( Math.random() * ( high - low + 1 ) ); }, // Random float from <low, high> interval randFloat: function ( low, high ) { return low + Math.random() * ( high - low ); }, // Random float from <-range/2, range/2> interval randFloatSpread: function ( range ) { return range * ( 0.5 - Math.random() ); }, degToRad: function ( degrees ) { return degrees * exports.Math.DEG2RAD; }, radToDeg: function ( radians ) { return radians * exports.Math.RAD2DEG; }, isPowerOfTwo: function ( value ) { return ( value & ( value - 1 ) ) === 0 && value !== 0; }, nearestPowerOfTwo: function ( value ) { return Math.pow( 2, Math.round( Math.log( value ) / Math.LN2 ) ); }, nextPowerOfTwo: function ( value ) { value --; value |= value >> 1; value |= value >> 2; value |= value >> 4; value |= value >> 8; value |= value >> 16; value ++; return value; } }; /** * @author mrdoob / http://mrdoob.com/ * @author philogb / http://blog.thejit.org/ * @author egraether / http://egraether.com/ * @author zz85 / http://www.lab4games.net/zz85/blog */ function Vector2( x, y ) { this.x = x || 0; this.y = y || 0; } Vector2.prototype = { constructor: Vector2, isVector2: true, get width() { return this.x; }, set width( value ) { this.x = value; }, get height() { return this.y; }, set height( value ) { this.y = value; }, // set: function ( x, y ) { this.x = x; this.y = y; return this; }, setScalar: function ( scalar ) { this.x = scalar; this.y = scalar; return this; }, setX: function ( x ) { this.x = x; return this; }, setY: function ( y ) { this.y = y; return this; }, setComponent: function ( index, value ) { switch ( index ) { case 0: this.x = value; break; case 1: this.y = value; break; default: throw new Error( 'index is out of range: ' + index ); } }, getComponent: function ( index ) { switch ( index ) { case 0: return this.x; case 1: return this.y; default: throw new Error( 'index is out of range: ' + index ); } }, clone: function () { return new this.constructor( this.x, this.y ); }, copy: function ( v ) { this.x = v.x; this.y = v.y; return this; }, add: function ( v, w ) { if ( w !== undefined ) { console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); return this.addVectors( v, w ); } this.x += v.x; this.y += v.y; return this; }, addScalar: function ( s ) { this.x += s; this.y += s; return this; }, addVectors: function ( a, b ) { this.x = a.x + b.x; this.y = a.y + b.y; return this; }, addScaledVector: function ( v, s ) { this.x += v.x * s; this.y += v.y * s; return this; }, sub: function ( v, w ) { if ( w !== undefined ) { console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); return this.subVectors( v, w ); } this.x -= v.x; this.y -= v.y; return this; }, subScalar: function ( s ) { this.x -= s; this.y -= s; return this; }, subVectors: function ( a, b ) { this.x = a.x - b.x; this.y = a.y - b.y; return this; }, multiply: function ( v ) { this.x *= v.x; this.y *= v.y; return this; }, multiplyScalar: function ( scalar ) { if ( isFinite( scalar ) ) { this.x *= scalar; this.y *= scalar; } else { this.x = 0; this.y = 0; } return this; }, divide: function ( v ) { this.x /= v.x; this.y /= v.y; return this; }, divideScalar: function ( scalar ) { return this.multiplyScalar( 1 / scalar ); }, min: function ( v ) { this.x = Math.min( this.x, v.x ); this.y = Math.min( this.y, v.y ); return this; }, max: function ( v ) { this.x = Math.max( this.x, v.x ); this.y = Math.max( this.y, v.y ); return this; }, clamp: function ( min, max ) { // This function assumes min < max, if this assumption isn't true it will not operate correctly this.x = Math.max( min.x, Math.min( max.x, this.x ) ); this.y = Math.max( min.y, Math.min( max.y, this.y ) ); return this; }, clampScalar: function () { var min, max; return function clampScalar( minVal, maxVal ) { if ( min === undefined ) { min = new Vector2(); max = new Vector2(); } min.set( minVal, minVal ); max.set( maxVal, maxVal ); return this.clamp( min, max ); }; }(), clampLength: function ( min, max ) { var length = this.length(); return this.multiplyScalar( Math.max( min, Math.min( max, length ) ) / length ); }, floor: function () { this.x = Math.floor( this.x ); this.y = Math.floor( this.y ); return this; }, ceil: function () { this.x = Math.ceil( this.x ); this.y = Math.ceil( this.y ); return this; }, round: function () { this.x = Math.round( this.x ); this.y = Math.round( this.y ); return this; }, roundToZero: function () { this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); return this; }, negate: function () { this.x = - this.x; this.y = - this.y; return this; }, dot: function ( v ) { return this.x * v.x + this.y * v.y; }, lengthSq: function () { return this.x * this.x + this.y * this.y; }, length: function () { return Math.sqrt( this.x * this.x + this.y * this.y ); }, lengthManhattan: function() { return Math.abs( this.x ) + Math.abs( this.y ); }, normalize: function () { return this.divideScalar( this.length() ); }, angle: function () { // computes the angle in radians with respect to the positive x-axis var angle = Math.atan2( this.y, this.x ); if ( angle < 0 ) angle += 2 * Math.PI; return angle; }, distanceTo: function ( v ) { return Math.sqrt( this.distanceToSquared( v ) ); }, distanceToSquared: function ( v ) { var dx = this.x - v.x, dy = this.y - v.y; return dx * dx + dy * dy; }, distanceToManhattan: function ( v ) { return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ); }, setLength: function ( length ) { return this.multiplyScalar( length / this.length() ); }, lerp: function ( v, alpha ) { this.x += ( v.x - this.x ) * alpha; this.y += ( v.y - this.y ) * alpha; return this; }, lerpVectors: function ( v1, v2, alpha ) { return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); }, equals: function ( v ) { return ( ( v.x === this.x ) && ( v.y === this.y ) ); }, fromArray: function ( array, offset ) { if ( offset === undefined ) offset = 0; this.x = array[ offset ]; this.y = array[ offset + 1 ]; return this; }, toArray: function ( array, offset ) { if ( array === undefined ) array = []; if ( offset === undefined ) offset = 0; array[ offset ] = this.x; array[ offset + 1 ] = this.y; return array; }, fromAttribute: function ( attribute, index, offset ) { if ( offset === undefined ) offset = 0; index = index * attribute.itemSize + offset; this.x = attribute.array[ index ]; this.y = attribute.array[ index + 1 ]; return this; }, rotateAround: function ( center, angle ) { var c = Math.cos( angle ), s = Math.sin( angle ); var x = this.x - center.x; var y = this.y - center.y; this.x = x * c - y * s + center.x; this.y = x * s + y * c + center.y; return this; } }; /** * @author mrdoob / http://mrdoob.com/ * @author alteredq / http://alteredqualia.com/ * @author szimek / https://github.com/szimek/ */ function Texture( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) { Object.defineProperty( this, 'id', { value: TextureIdCount() } ); this.uuid = exports.Math.generateUUID(); this.name = ''; this.sourceFile = ''; this.image = image !== undefined ? image : Texture.DEFAULT_IMAGE; this.mipmaps = []; this.mapping = mapping !== undefined ? mapping : Texture.DEFAULT_MAPPING; this.wrapS = wrapS !== undefined ? wrapS : ClampToEdgeWrapping; this.wrapT = wrapT !== undefined ? wrapT : ClampToEdgeWrapping; this.magFilter = magFilter !== undefined ? magFilter : LinearFilter; this.minFilter = minFilter !== undefined ? minFilter : LinearMipMapLinearFilter; this.anisotropy = anisotropy !== undefined ? anisotropy : 1; this.format = format !== undefined ? format : RGBAFormat; this.type = type !== undefined ? type : UnsignedByteType; this.offset = new Vector2( 0, 0 ); this.repeat = new Vector2( 1, 1 ); this.generateMipmaps = true; this.premultiplyAlpha = false; this.flipY = true; this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml) // Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap. // // Also changing the encoding after already used by a Material will not automatically make the Material // update. You need to explicitly call Material.needsUpdate to trigger it to recompile. this.encoding = encoding !== undefi