three.cubemap-to-equirectangular
Version:
Export an equirectangular panorama image from a three.js scene
145 lines (99 loc) • 3.35 kB
HTML
<html lang="en">
<head>
<title>CubemapToEquirectangular - Managed</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #f0f0f0;
color: white;
margin: 0px;
overflow: hidden;
}
#capture{
position: absolute;
left: 20px;
top: 20px;
padding: 10px;
border: 1px solid white;
z-index: 100;
cursor: pointer;
background-color: rgba( 0,0,0,.4);
}
</style>
</head>
<body>
<div id="capture" >Capture</div>
<script src="js/ImageData-polyfill.js"></script>
<script src="js/canvas.toBlob-polyfill.js"></script>
<script src="js/three.min.js"></script>
<script src="js/OrbitControls.js"></script>
<script src="js/CubemapToEquirectangular.js"></script>
<script>
var equi;
var container, stats;
var camera, scene, renderer;
var controls;
var radius = 100, theta = 0;
window.addEventListener( 'load', function() {
init();
animate();
});
var cubeCamera;
var sphere;
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 1,1,1 );
scene = new THREE.Scene();
var light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( 1, 1, 1 ).normalize();
scene.add( light );
var geometry = new THREE.BoxBufferGeometry( 20, 20, 20 );
for ( var i = 0; i < 2000; i ++ ) {
var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
object.position.x = Math.random() * 800 - 400;
object.position.y = Math.random() * 800 - 400;
object.position.z = Math.random() * 800 - 400;
object.rotation.x = Math.random() * 2 * Math.PI;
object.rotation.y = Math.random() * 2 * Math.PI;
object.rotation.z = Math.random() * 2 * Math.PI;
object.scale.x = Math.random() + 0.5;
object.scale.y = Math.random() + 0.5;
object.scale.z = Math.random() + 0.5;
object.material.color.setRGB( object.position.x / 800 + .5, object.position.y / 800 + .5, object.position.z / 800 + .5 );
scene.add( object );
}
renderer = new THREE.WebGLRenderer( { antialias: true });
renderer.setClearColor( 0xf0f0f0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.sortObjects = false;
container.appendChild(renderer.domElement);
equi = new CubemapToEquirectangular( renderer, true );
controls = new THREE.OrbitControls( camera, renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
onWindowResize();
document.getElementById( 'capture' ).addEventListener( 'click', function( e ) {
equi.update( camera, scene );
} );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
controls.update();
render();
}
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>