three.ar.js
Version:
A helper three.js library for building AR web experiences that run in WebARonARKit and WebARonARCore
45 lines (41 loc) • 1.49 kB
JavaScript
/*
* Copyright 2017 Google Inc. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the 'License');
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an 'AS IS' BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* eslint no-unused-vars: "off" */
import ARDebug from './ARDebug';
import ARPerspectiveCamera from './ARPerspectiveCamera';
import ARReticle from './ARReticle';
import ARUtils from './ARUtils';
import ARView from './ARView';
import ARAnchorManager from './ARAnchorManager';
import './ARSpeechRecognition';
// If including three.ar.js as a standalone script tag,
// we'll need to expose these objects directly by attaching
// them on the THREE global
if (typeof window !== 'undefined' && typeof window.THREE === 'object') {
window.THREE.ARDebug = ARDebug;
window.THREE.ARPerspectiveCamera = ARPerspectiveCamera;
window.THREE.ARReticle = ARReticle;
window.THREE.ARUtils = ARUtils;
window.THREE.ARView = ARView;
window.THREE.ARAnchorManager = ARAnchorManager;
}
export {
ARDebug,
ARPerspectiveCamera,
ARReticle,
ARUtils,
ARView,
ARAnchorManager,
};