three-virtual-geometry
Version:
Virtual geometry for three.js WebGPU: automatic cluster LOD and GPU-driven culling for billions of triangles. Independent implementation, not affiliated with Epic Games.
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TypeScript
type Node = any;
/** Motion vector (NDC delta) of the current VirtualMesh fragment, in the format of three's `velocity`. */
export declare const vgVelocity: Node;
/** MRT output that replaces a pass's `velocity` for VirtualMesh materials. */
export declare const vgVelocityOutput: Node;
export {};