UNPKG

three-virtual-geometry

Version:

Virtual geometry for three.js WebGPU: automatic cluster LOD and GPU-driven culling for billions of triangles. Independent implementation, not affiliated with Epic Games.

7 lines (6 loc) • 298 B
type Node = any; /** Motion vector (NDC delta) of the current VirtualMesh fragment, in the format of three's `velocity`. */ export declare const vgVelocity: Node; /** MRT output that replaces a pass's `velocity` for VirtualMesh materials. */ export declare const vgVelocityOutput: Node; export {};