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three-trackballcontrols

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A module for using THREE.TrackballControls with nodejs

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# three-trackballcontrols [![NPM](https://nodei.co/npm/three-trackballcontrols.png)](https://www.npmjs.com/package/three-trackballcontrols) ![Dependency Badge](https://david-dm.org/jonlim/three-trackballcontrols.svg) A module for using THREE.TrackballControls with nodejs # Setup and Installation ## Installation `npm install three-trackballcontrols` or `yarn add three-trackballcontrols` ## Usage ### Using as module Example was using `three.js` + `three-trackballcontrols` inside of a very simple React app. ```javascript import * as THREE from 'three'; import TrackballControls from 'three-trackballcontrols'; // Assumes there is a `camera` and `renderer` initialized. const controls = new TrackballControls(camera, renderer.domElement); // Any manual camera changes should be done first, then update the controls. camera.position.z = 5; controls.update(); const animate = function () { requestAnimationFrame(animate); // Required for updating during animations. controls.update(); renderer.render(scene, camera); } animate(); ``` ### Using with CDN / static hosted three.js Example uses [JSDelivr](https://www.jsdelivr.com/package/npm/three-trackballcontrols) version, look up the latest URL for using with static hosting. ```html <script type="module"> import TrackballControls from 'https://cdn.jsdelivr.net/npm/three-trackballcontrols@0.0.8/index.min.js'; // Assumes that a `camera` and `renderer` initialized. const controls = new TrackballControls(camera, renderer.domElement); // Any manual camera changes should be done first, then update the controls. camera.position.z = 5; controls.update(); const animate = function () { requestAnimationFrame(animate); // Required for updating during animations. controls.update(); renderer.render(scene, camera); } </script> ``` # To-Dos * Testing