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three-to-cannon

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# three-to-cannon [![Latest NPM release](https://img.shields.io/npm/v/three-to-cannon.svg)](https://www.npmjs.com/package/three-to-cannon) [![npm bundle size](https://img.shields.io/bundlephobia/minzip/three-to-cannon)](https://bundlephobia.com/package/three-to-cannon) [![License](https://img.shields.io/badge/license-MIT-007ec6.svg)](https://github.com/donmccurdy/three-to-cannon/blob/master/LICENSE) [![Build Status](https://github.com/donmccurdy/three-to-cannon/workflows/build/badge.svg?branch=main&event=push)](https://github.com/donmccurdy/three-to-cannon/actions?query=workflow%3Abuild) [![Coverage](https://codecov.io/gh/donmccurdy/three-to-cannon/branch/main/graph/badge.svg?token=S30LCC3L04)](https://codecov.io/gh/donmccurdy/three-to-cannon) Convert a [THREE.Mesh](https://threejs.org/docs/?q=mesh#api/en/objects/Mesh) or [THREE.Object3D](https://threejs.org/docs/?q=object3d#api/en/core/Object3D) to a [CANNON.Shape](https://pmndrs.github.io/cannon-es/docs/classes/Shape.html), with optimizations to simplified bounding shapes (AABB, sphere, etc.). ## API Installation: ```js npm install --save three-to-cannon ``` Use: ```js /**************************************** * Import: */ // ES6 import { threeToCannon, ShapeType } from 'three-to-cannon'; // CommonJS const { threeToCannon, ShapeType } = require('three-to-cannon'); /**************************************** * Generate a CANNON.Shape: */ // Automatic (Usually an AABB, except obvious cases like THREE.SphereGeometry). const result = threeToCannon(object3D); // Bounding box (AABB). const result = threeToCannon(object3D, {type: ShapeType.BOX}); // Bounding sphere. const result = threeToCannon(object3D, {type: ShapeType.SPHERE}); // Cylinder. const result = threeToCannon(object3D, {type: ShapeType.CYLINDER}); // Convex hull. const result = threeToCannon(object3D, {type: ShapeType.HULL}); // Mesh (Not recommended — limitations: https://github.com/pmndrs/cannon-es/issues/21). const result = threeToCannon(object3D, {type: ShapeType.MESH}); /**************************************** * Using the result: */ // Result object includes a CANNON.Shape instance, and (optional) // an offset or quaternion for that shape. const {shape, offset, orientation} = result; // Add the shape to a CANNON.Body. body.addShape(shape, offset, orientation); ``` See further documentation on the [CANNON.Shape](https://pmndrs.github.io/cannon-es/docs/classes/Shape.html) class.