three-stdlib
Version:
stand-alone library of threejs examples
50 lines (39 loc) • 905 B
JavaScript
const BrightnessContrastShader = {
uniforms: {
tDiffuse: { value: null },
brightness: { value: 0 },
contrast: { value: 0 }
},
vertexShader: (
/* glsl */
`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
`
),
fragmentShader: (
/* glsl */
`
uniform sampler2D tDiffuse;
uniform float brightness;
uniform float contrast;
varying vec2 vUv;
void main() {
gl_FragColor = texture2D( tDiffuse, vUv );
gl_FragColor.rgb += brightness;
if (contrast > 0.0) {
gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) / (1.0 - contrast) + 0.5;
} else {
gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) * (1.0 + contrast) + 0.5;
}
}
`
)
};
export {
BrightnessContrastShader
};
//# sourceMappingURL=BrightnessContrastShader.js.map