three-stdlib
Version:
stand-alone library of threejs examples
44 lines (43 loc) • 1.37 kB
JavaScript
import { UniformsUtils, ShaderMaterial } from "three";
import { Pass, FullScreenQuad } from "./Pass.js";
import { CopyShader } from "../shaders/CopyShader.js";
class TexturePass extends Pass {
constructor(map, opacity) {
super();
const shader = CopyShader;
this.map = map;
this.opacity = opacity !== void 0 ? opacity : 1;
this.uniforms = UniformsUtils.clone(shader.uniforms);
this.material = new ShaderMaterial({
uniforms: this.uniforms,
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader,
depthTest: false,
depthWrite: false,
premultipliedAlpha: true
});
this.needsSwap = false;
this.fsQuad = new FullScreenQuad(null);
}
render(renderer, writeBuffer, readBuffer) {
const oldAutoClear = renderer.autoClear;
renderer.autoClear = false;
this.fsQuad.material = this.material;
this.uniforms["opacity"].value = this.opacity;
this.uniforms["tDiffuse"].value = this.map;
this.material.transparent = this.opacity < 1;
renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
if (this.clear)
renderer.clear();
this.fsQuad.render(renderer);
renderer.autoClear = oldAutoClear;
}
dispose() {
this.material.dispose();
this.fsQuad.dispose();
}
}
export {
TexturePass
};
//# sourceMappingURL=TexturePass.js.map