three-stdlib
Version:
stand-alone library of threejs examples
71 lines (65 loc) • 1.55 kB
TypeScript
import {
Camera,
Color,
DataTexture,
Material,
MeshNormalMaterial,
Scene,
ShaderMaterial,
Vector3,
WebGLRenderer,
WebGLRenderTarget,
} from 'three'
import { Pass, FullScreenQuad } from './Pass'
export enum SSAOPassOUTPUT {
Default,
SSAO,
Blur,
Beauty,
Depth,
Normal,
}
export class SSAOPass extends Pass {
constructor(scene: Scene, camera: Camera, width?: number, height?: number)
scene: Scene
camera: Camera
width: number
height: boolean
clear: boolean
kernelRadius: number
kernelSize: number
kernel: Vector3[]
noiseTexture: DataTexture
output: SSAOPassOUTPUT
minDistance: number
maxDistance: number
beautyRenderTarget: WebGLRenderTarget
normalRenderTarget: WebGLRenderTarget
ssaoRenderTarget: WebGLRenderTarget
blurRenderTarget: WebGLRenderTarget
ssaoMaterial: ShaderMaterial
normalMaterial: MeshNormalMaterial
blurMaterial: ShaderMaterial
depthRenderMaterial: ShaderMaterial
copyMaterial: ShaderMaterial
fsQuad: FullScreenQuad
originalClearColor: Color
static OUTPUT: SSAOPassOUTPUT
dipose(): void
generateSampleKernel(): Vector3[]
generateRandomKernelRotations(): void
renderPass(
renderer: WebGLRenderer,
passMaterial: Material,
renderTarget: WebGLRenderTarget,
clearColor?: Color | string | number,
clearAlpha?: number,
): void
renderOverride(
renderer: WebGLRenderer,
overrideMaterial: Material,
renderTarget: WebGLRenderTarget,
clearColor?: Color | string | number,
clearAlpha?: number,
): void
}