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three-stdlib

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stand-alone library of threejs examples

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import { Pass, FullScreenQuad } from './Pass'; import { Camera, Color, Matrix4, MeshDepthMaterial, Object3D, Scene, ShaderMaterial, Texture, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three'; declare class OutlinePass extends Pass { renderScene: Scene; renderCamera: Camera; selectedObjects: Object3D[]; visibleEdgeColor: Color; hiddenEdgeColor: Color; edgeGlow: number; usePatternTexture: boolean; edgeThickness: number; edgeStrength: number; downSampleRatio: number; pulsePeriod: number; resolution: Vector2; renderTargetMaskBuffer: WebGLRenderTarget; depthMaterial: MeshDepthMaterial; prepareMaskMaterial: ShaderMaterial; renderTargetDepthBuffer: WebGLRenderTarget; renderTargetMaskDownSampleBuffer: WebGLRenderTarget; renderTargetBlurBuffer1: WebGLRenderTarget; renderTargetBlurBuffer2: WebGLRenderTarget; edgeDetectionMaterial: ShaderMaterial; renderTargetEdgeBuffer1: WebGLRenderTarget; renderTargetEdgeBuffer2: WebGLRenderTarget; separableBlurMaterial1: ShaderMaterial; separableBlurMaterial2: ShaderMaterial; overlayMaterial: ShaderMaterial; materialCopy: ShaderMaterial; oldClearAlpha: number; fsQuad: FullScreenQuad; tempPulseColor1: Color; tempPulseColor2: Color; textureMatrix: Matrix4; patternTexture?: Texture; private _visibilityCache; private _oldClearColor; copyUniforms: any; BlurDirectionX: Vector2; BlurDirectionY: Vector2; constructor(resolution: Vector2, scene: Scene, camera: Camera, selectedObjects?: Object3D[]); dispose(): void; setSize(width: number, height: number): void; changeVisibilityOfSelectedObjects(bVisible: boolean): void; changeVisibilityOfNonSelectedObjects(bVisible: boolean): void; updateTextureMatrix(): void; render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number, maskActive: boolean): void; getPrepareMaskMaterial(): ShaderMaterial; getEdgeDetectionMaterial(): ShaderMaterial; getSeperableBlurMaterial(maxRadius: number): ShaderMaterial; getOverlayMaterial(): ShaderMaterial; } export { OutlinePass };