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three-stdlib

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stand-alone library of threejs examples

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var __defProp = Object.defineProperty; var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value; var __publicField = (obj, key, value) => { __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value); return value; }; import { Pass, FullScreenQuad } from "./Pass.js"; import { UniformsUtils, ShaderMaterial } from "three"; import { DotScreenShader } from "../shaders/DotScreenShader.js"; class DotScreenPass extends Pass { constructor(center, angle, scale) { super(); __publicField(this, "material"); __publicField(this, "fsQuad"); __publicField(this, "uniforms"); if (DotScreenShader === void 0) console.error("THREE.DotScreenPass relies on THREE.DotScreenShader"); const shader = DotScreenShader; this.uniforms = UniformsUtils.clone(shader.uniforms); if (center !== void 0) this.uniforms["center"].value.copy(center); if (angle !== void 0) this.uniforms["angle"].value = angle; if (scale !== void 0) this.uniforms["scale"].value = scale; this.material = new ShaderMaterial({ uniforms: this.uniforms, vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader }); this.fsQuad = new FullScreenQuad(this.material); } render(renderer, writeBuffer, readBuffer) { this.uniforms["tDiffuse"].value = readBuffer.texture; this.uniforms["tSize"].value.set(readBuffer.width, readBuffer.height); if (this.renderToScreen) { renderer.setRenderTarget(null); this.fsQuad.render(renderer); } else { renderer.setRenderTarget(writeBuffer); if (this.clear) renderer.clear(); this.fsQuad.render(renderer); } } } export { DotScreenPass }; //# sourceMappingURL=DotScreenPass.js.map