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three-stdlib

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stand-alone library of threejs examples

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"use strict"; Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); const THREE = require("three"); const fflate = require("fflate"); class TiltLoader extends THREE.Loader { load(url, onLoad, onProgress, onError) { const scope = this; const loader = new THREE.FileLoader(this.manager); loader.setPath(this.path); loader.setResponseType("arraybuffer"); loader.setWithCredentials(this.withCredentials); loader.load( url, function(buffer) { try { onLoad(scope.parse(buffer)); } catch (e) { if (onError) { onError(e); } else { console.error(e); } scope.manager.itemError(url); } }, onProgress, onError ); } parse(buffer) { const group = new THREE.Group(); const zip = fflate.unzipSync(new Uint8Array(buffer.slice(16))); const metadata = JSON.parse(fflate.strFromU8(zip["metadata.json"])); const data = new DataView(zip["data.sketch"].buffer); const num_strokes = data.getInt32(16, true); const brushes = {}; let offset = 20; for (let i = 0; i < num_strokes; i++) { const brush_index = data.getInt32(offset, true); const brush_color = [ data.getFloat32(offset + 4, true), data.getFloat32(offset + 8, true), data.getFloat32(offset + 12, true), data.getFloat32(offset + 16, true) ]; const brush_size = data.getFloat32(offset + 20, true); const stroke_mask = data.getUint32(offset + 24, true); const controlpoint_mask = data.getUint32(offset + 28, true); let offset_stroke_mask = 0; let offset_controlpoint_mask = 0; for (let j = 0; j < 4; j++) { const byte = 1 << j; if ((stroke_mask & byte) > 0) offset_stroke_mask += 4; if ((controlpoint_mask & byte) > 0) offset_controlpoint_mask += 4; } offset = offset + 28 + offset_stroke_mask + 4; const num_control_points = data.getInt32(offset, true); const positions = new Float32Array(num_control_points * 3); const quaternions = new Float32Array(num_control_points * 4); offset = offset + 4; for (let j = 0, k = 0; j < positions.length; j += 3, k += 4) { positions[j + 0] = data.getFloat32(offset + 0, true); positions[j + 1] = data.getFloat32(offset + 4, true); positions[j + 2] = data.getFloat32(offset + 8, true); quaternions[k + 0] = data.getFloat32(offset + 12, true); quaternions[k + 1] = data.getFloat32(offset + 16, true); quaternions[k + 2] = data.getFloat32(offset + 20, true); quaternions[k + 3] = data.getFloat32(offset + 24, true); offset = offset + 28 + offset_controlpoint_mask; } if (brush_index in brushes === false) { brushes[brush_index] = []; } brushes[brush_index].push([positions, quaternions, brush_size, brush_color]); } for (const brush_index in brushes) { const geometry = new StrokeGeometry(brushes[brush_index]); const material = getMaterial(metadata.BrushIndex[brush_index]); group.add(new THREE.Mesh(geometry, material)); } return group; } } class StrokeGeometry extends THREE.BufferGeometry { constructor(strokes) { super(); const vertices = []; const colors = []; const uvs = []; const position = new THREE.Vector3(); const prevPosition = new THREE.Vector3(); const quaternion = new THREE.Quaternion(); const prevQuaternion = new THREE.Quaternion(); const vector1 = new THREE.Vector3(); const vector2 = new THREE.Vector3(); const vector3 = new THREE.Vector3(); const vector4 = new THREE.Vector3(); for (const k in strokes) { const stroke = strokes[k]; const positions = stroke[0]; const quaternions = stroke[1]; const size = stroke[2]; const color = stroke[3]; prevPosition.fromArray(positions, 0); prevQuaternion.fromArray(quaternions, 0); for (let i = 3, j = 4, l = positions.length; i < l; i += 3, j += 4) { position.fromArray(positions, i); quaternion.fromArray(quaternions, j); vector1.set(-size, 0, 0); vector1.applyQuaternion(quaternion); vector1.add(position); vector2.set(size, 0, 0); vector2.applyQuaternion(quaternion); vector2.add(position); vector3.set(size, 0, 0); vector3.applyQuaternion(prevQuaternion); vector3.add(prevPosition); vector4.set(-size, 0, 0); vector4.applyQuaternion(prevQuaternion); vector4.add(prevPosition); vertices.push(vector1.x, vector1.y, -vector1.z); vertices.push(vector2.x, vector2.y, -vector2.z); vertices.push(vector4.x, vector4.y, -vector4.z); vertices.push(vector2.x, vector2.y, -vector2.z); vertices.push(vector3.x, vector3.y, -vector3.z); vertices.push(vector4.x, vector4.y, -vector4.z); prevPosition.copy(position); prevQuaternion.copy(quaternion); colors.push(...color); colors.push(...color); colors.push(...color); colors.push(...color); colors.push(...color); colors.push(...color); const p1 = i / l; const p2 = (i - 3) / l; uvs.push(p1, 0); uvs.push(p1, 1); uvs.push(p2, 0); uvs.push(p1, 1); uvs.push(p2, 1); uvs.push(p2, 0); } } this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3)); this.setAttribute("color", new THREE.BufferAttribute(new Float32Array(colors), 4)); this.setAttribute("uv", new THREE.BufferAttribute(new Float32Array(uvs), 2)); } } const BRUSH_LIST_ARRAY = { "89d104cd-d012-426b-b5b3-bbaee63ac43c": "Bubbles", "700f3aa8-9a7c-2384-8b8a-ea028905dd8c": "CelVinyl", "0f0ff7b2-a677-45eb-a7d6-0cd7206f4816": "ChromaticWave", "1161af82-50cf-47db-9706-0c3576d43c43": "CoarseBristles", "79168f10-6961-464a-8be1-57ed364c5600": "CoarseBristlesSingleSided", "1caa6d7d-f015-3f54-3a4b-8b5354d39f81": "Comet", "c8313697-2563-47fc-832e-290f4c04b901": "DiamondHull", "4391aaaa-df73-4396-9e33-31e4e4930b27": "Disco", "d1d991f2-e7a0-4cf1-b328-f57e915e6260": "DotMarker", "6a1cf9f9-032c-45ec-9b1d-a6680bee30f7": "Dots", "0d3889f3-3ede-470c-8af4-f44813306126": "DoubleTaperedFlat", "0d3889f3-3ede-470c-8af4-de4813306126": "DoubleTaperedMarker", "d0262945-853c-4481-9cbd-88586bed93cb": "DuctTape", "3ca16e2f-bdcd-4da2-8631-dcef342f40f1": "DuctTapeSingleSided", "f6e85de3-6dcc-4e7f-87fd-cee8c3d25d51": "Electricity", "02ffb866-7fb2-4d15-b761-1012cefb1360": "Embers", "cb92b597-94ca-4255-b017-0e3f42f12f9e": "Fire", "2d35bcf0-e4d8-452c-97b1-3311be063130": "Flat", "55303bc4-c749-4a72-98d9-d23e68e76e18": "FlatDeprecated", "280c0a7a-aad8-416c-a7d2-df63d129ca70": "FlatSingleSided", "cf019139-d41c-4eb0-a1d0-5cf54b0a42f3": "Highlighter", "6a1cf9f9-032c-45ec-9b6e-a6680bee32e9": "HyperGrid", "dce872c2-7b49-4684-b59b-c45387949c5c": "Hypercolor", "e8ef32b1-baa8-460a-9c2c-9cf8506794f5": "HypercolorSingleSided", "2f212815-f4d3-c1a4-681a-feeaf9c6dc37": "Icing", "f5c336cf-5108-4b40-ade9-c687504385ab": "Ink", "c0012095-3ffd-4040-8ee1-fc180d346eaa": "InkSingleSided", "4a76a27a-44d8-4bfe-9a8c-713749a499b0": "Leaves", "ea19de07-d0c0-4484-9198-18489a3c1487": "LeavesSingleSided", "2241cd32-8ba2-48a5-9ee7-2caef7e9ed62": "Light", "4391aaaa-df81-4396-9e33-31e4e4930b27": "LightWire", "d381e0f5-3def-4a0d-8853-31e9200bcbda": "Lofted", "429ed64a-4e97-4466-84d3-145a861ef684": "Marker", "79348357-432d-4746-8e29-0e25c112e3aa": "MatteHull", "b2ffef01-eaaa-4ab5-aa64-95a2c4f5dbc6": "NeonPulse", "f72ec0e7-a844-4e38-82e3-140c44772699": "OilPaint", "c515dad7-4393-4681-81ad-162ef052241b": "OilPaintSingleSided", "f1114e2e-eb8d-4fde-915a-6e653b54e9f5": "Paper", "759f1ebd-20cd-4720-8d41-234e0da63716": "PaperSingleSided", "e0abbc80-0f80-e854-4970-8924a0863dcc": "Petal", "c33714d1-b2f9-412e-bd50-1884c9d46336": "Plasma", "ad1ad437-76e2-450d-a23a-e17f8310b960": "Rainbow", "faaa4d44-fcfb-4177-96be-753ac0421ba3": "ShinyHull", "70d79cca-b159-4f35-990c-f02193947fe8": "Smoke", "d902ed8b-d0d1-476c-a8de-878a79e3a34c": "Snow", "accb32f5-4509-454f-93f8-1df3fd31df1b": "SoftHighlighter", "cf7f0059-7aeb-53a4-2b67-c83d863a9ffa": "Spikes", "8dc4a70c-d558-4efd-a5ed-d4e860f40dc3": "Splatter", "7a1c8107-50c5-4b70-9a39-421576d6617e": "SplatterSingleSided", "0eb4db27-3f82-408d-b5a1-19ebd7d5b711": "Stars", "44bb800a-fbc3-4592-8426-94ecb05ddec3": "Streamers", "0077f88c-d93a-42f3-b59b-b31c50cdb414": "Taffy", "b468c1fb-f254-41ed-8ec9-57030bc5660c": "TaperedFlat", "c8ccb53d-ae13-45ef-8afb-b730d81394eb": "TaperedFlatSingleSided", "d90c6ad8-af0f-4b54-b422-e0f92abe1b3c": "TaperedMarker", "1a26b8c0-8a07-4f8a-9fac-d2ef36e0cad0": "TaperedMarker_Flat", "75b32cf0-fdd6-4d89-a64b-e2a00b247b0f": "ThickPaint", "fdf0326a-c0d1-4fed-b101-9db0ff6d071f": "ThickPaintSingleSided", "4391385a-df73-4396-9e33-31e4e4930b27": "Toon", "a8fea537-da7c-4d4b-817f-24f074725d6d": "UnlitHull", "d229d335-c334-495a-a801-660ac8a87360": "VelvetInk", "10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab": "Waveform", "b67c0e81-ce6d-40a8-aeb0-ef036b081aa3": "WetPaint", "dea67637-cd1a-27e4-c9b1-52f4bbcb84e5": "WetPaintSingleSided", "5347acf0-a8e2-47b6-8346-30c70719d763": "WigglyGraphite", "e814fef1-97fd-7194-4a2f-50c2bb918be2": "WigglyGraphiteSingleSided", "4391385a-cf83-4396-9e33-31e4e4930b27": "Wire" }; const common = { colors: { BloomColor: ` vec3 BloomColor(vec3 color, float gain) { // Guarantee that there's at least a little bit of all 3 channels. // This makes fully-saturated strokes (which only have 2 non-zero // color channels) eventually clip to white rather than to a secondary. float cmin = length(color.rgb) * .05; color.rgb = max(color.rgb, vec3(cmin, cmin, cmin)); // If we try to remove this pow() from .a, it brightens up // pressure-sensitive strokes; looks better as-is. color = pow(color, vec3(2.2)); color.rgb *= 2. * exp(gain * 10.); return color; } `, LinearToSrgb: ` vec3 LinearToSrgb(vec3 color) { // Approximation http://chilliant.blogspot.com/2012/08/srgb-approximations-for-hlsl.html vec3 linearColor = color.rgb; vec3 S1 = sqrt(linearColor); vec3 S2 = sqrt(S1); vec3 S3 = sqrt(S2); color.rgb = 0.662002687 * S1 + 0.684122060 * S2 - 0.323583601 * S3 - 0.0225411470 * linearColor; return color; } `, hsv: ` // uniform sampler2D lookupTex; vec4 lookup(vec4 textureColor) { return textureColor; } vec3 lookup(vec3 textureColor) { return textureColor; } vec3 hsv2rgb( vec3 hsv ) { vec3 rgb = clamp( abs(mod(hsv.x*6.0+vec3(0.0,4.0,2.0),6.0)-3.0)-1.0, 0.0, 1.0 ); return hsv.z * mix( vec3(1.0), rgb, hsv.y); } vec3 rgb2hsv( vec3 rgb ) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(rgb.bg, K.wz), vec4(rgb.gb, K.xy), step(rgb.b, rgb.g)); vec4 q = mix(vec4(p.xyw, rgb.r), vec4(rgb.r, p.yzx), step(p.x, rgb.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } `, SrgbToLinear: ` vec3 SrgbToLinear(vec3 color) { // Approximation http://chilliant.blogspot.com/2012/08/srgb-approximations-for-hlsl.html vec3 sRGB = color.rgb; color.rgb = sRGB * (sRGB * (sRGB * 0.305306011 + 0.682171111) + 0.012522878); return color; } ` } }; const shaders = () => ({ Light: { uniforms: { mainTex: { value: new THREE.TextureLoader().setPath("./textures/tiltbrush/").loader.load("Light.webp") }, alphaTest: { value: 0.067 }, emission_gain: { value: 0.45 }, alpha: { value: 1 } }, vertexShader: ` precision highp float; precision highp int; attribute vec2 uv; attribute vec4 color; attribute vec3 position; uniform mat4 modelMatrix; uniform mat4 modelViewMatrix; uniform mat4 projectionMatrix; uniform mat4 viewMatrix; uniform mat3 normalMatrix; uniform vec3 cameraPosition; varying vec2 vUv; varying vec3 vColor; ${common.colors.LinearToSrgb} ${common.colors.hsv} void main() { vUv = uv; vColor = lookup(color.rgb); vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 ); gl_Position = projectionMatrix * mvPosition; } `, fragmentShader: ` precision highp float; precision highp int; uniform float emission_gain; uniform sampler2D mainTex; uniform float alphaTest; varying vec2 vUv; varying vec3 vColor; ${common.colors.BloomColor} ${common.colors.SrgbToLinear} void main(){ vec4 col = texture2D(mainTex, vUv); vec3 color = vColor; color = BloomColor(color, emission_gain); color = color * col.rgb; color = color * col.a; color = SrgbToLinear(color); gl_FragColor = vec4(color, 1.0); } `, side: 2, transparent: true, depthFunc: 2, depthWrite: true, depthTest: false, blending: 5, blendDst: 201, blendDstAlpha: 201, blendEquation: 100, blendEquationAlpha: 100, blendSrc: 201, blendSrcAlpha: 201 } }); function getMaterial(GUID) { const name = BRUSH_LIST_ARRAY[GUID]; switch (name) { case "Light": return new THREE.RawShaderMaterial(shaders().Light); default: return new THREE.MeshBasicMaterial({ vertexColors: true, side: THREE.DoubleSide }); } } exports.TiltLoader = TiltLoader; //# sourceMappingURL=TiltLoader.cjs.map