UNPKG

three-stdlib

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stand-alone library of threejs examples

1,006 lines (1,005 loc) 31.1 kB
import { DataTextureLoader, HalfFloatType, CubeTexture, RGBAFormat, LinearFilter, DataUtils } from "three"; let UPNG; function init() { if (UPNG) return UPNG; UPNG = {}; UPNG.toRGBA8 = function(out) { var w = out.width, h = out.height; if (out.tabs.acTL == null) return [UPNG.toRGBA8.decodeImage(out.data, w, h, out).buffer]; var frms = []; if (out.frames[0].data == null) out.frames[0].data = out.data; var len = w * h * 4, img = new Uint8Array(len), empty = new Uint8Array(len), prev = new Uint8Array(len); for (var i = 0; i < out.frames.length; i++) { var frm = out.frames[i]; var fx = frm.rect.x, fy = frm.rect.y, fw = frm.rect.width, fh = frm.rect.height; var fdata = UPNG.toRGBA8.decodeImage(frm.data, fw, fh, out); if (i != 0) for (var j = 0; j < len; j++) prev[j] = img[j]; if (frm.blend == 0) UPNG._copyTile(fdata, fw, fh, img, w, h, fx, fy, 0); else if (frm.blend == 1) UPNG._copyTile(fdata, fw, fh, img, w, h, fx, fy, 1); frms.push(img.buffer.slice(0)); if (frm.dispose == 1) UPNG._copyTile(empty, fw, fh, img, w, h, fx, fy, 0); else if (frm.dispose == 2) for (var j = 0; j < len; j++) img[j] = prev[j]; } return frms; }; UPNG.toRGBA8.decodeImage = function(data, w, h, out) { var area = w * h, bpp = UPNG.decode._getBPP(out); var bpl = Math.ceil(w * bpp / 8); var bf = new Uint8Array(area * 4), bf32 = new Uint32Array(bf.buffer); var ctype = out.ctype, depth = out.depth; var rs = UPNG._bin.readUshort; if (ctype == 6) { var qarea = area << 2; if (depth == 8) { for (var i = 0; i < qarea; i += 4) { bf[i] = data[i]; bf[i + 1] = data[i + 1]; bf[i + 2] = data[i + 2]; bf[i + 3] = data[i + 3]; } } if (depth == 16) { for (var i = 0; i < qarea; i++) { bf[i] = data[i << 1]; } } } else if (ctype == 2) { var ts = out.tabs["tRNS"]; if (ts == null) { if (depth == 8) { for (var i = 0; i < area; i++) { var ti = i * 3; bf32[i] = 255 << 24 | data[ti + 2] << 16 | data[ti + 1] << 8 | data[ti]; } } if (depth == 16) { for (var i = 0; i < area; i++) { var ti = i * 6; bf32[i] = 255 << 24 | data[ti + 4] << 16 | data[ti + 2] << 8 | data[ti]; } } } else { var tr = ts[0], tg = ts[1], tb = ts[2]; if (depth == 8) { for (var i = 0; i < area; i++) { var qi = i << 2, ti = i * 3; bf32[i] = 255 << 24 | data[ti + 2] << 16 | data[ti + 1] << 8 | data[ti]; if (data[ti] == tr && data[ti + 1] == tg && data[ti + 2] == tb) bf[qi + 3] = 0; } } if (depth == 16) { for (var i = 0; i < area; i++) { var qi = i << 2, ti = i * 6; bf32[i] = 255 << 24 | data[ti + 4] << 16 | data[ti + 2] << 8 | data[ti]; if (rs(data, ti) == tr && rs(data, ti + 2) == tg && rs(data, ti + 4) == tb) bf[qi + 3] = 0; } } } } else if (ctype == 3) { var p = out.tabs["PLTE"], ap = out.tabs["tRNS"], tl = ap ? ap.length : 0; if (depth == 1) { for (var y = 0; y < h; y++) { var s0 = y * bpl, t0 = y * w; for (var i = 0; i < w; i++) { var qi = t0 + i << 2, j = data[s0 + (i >> 3)] >> 7 - ((i & 7) << 0) & 1, cj = 3 * j; bf[qi] = p[cj]; bf[qi + 1] = p[cj + 1]; bf[qi + 2] = p[cj + 2]; bf[qi + 3] = j < tl ? ap[j] : 255; } } } if (depth == 2) { for (var y = 0; y < h; y++) { var s0 = y * bpl, t0 = y * w; for (var i = 0; i < w; i++) { var qi = t0 + i << 2, j = data[s0 + (i >> 2)] >> 6 - ((i & 3) << 1) & 3, cj = 3 * j; bf[qi] = p[cj]; bf[qi + 1] = p[cj + 1]; bf[qi + 2] = p[cj + 2]; bf[qi + 3] = j < tl ? ap[j] : 255; } } } if (depth == 4) { for (var y = 0; y < h; y++) { var s0 = y * bpl, t0 = y * w; for (var i = 0; i < w; i++) { var qi = t0 + i << 2, j = data[s0 + (i >> 1)] >> 4 - ((i & 1) << 2) & 15, cj = 3 * j; bf[qi] = p[cj]; bf[qi + 1] = p[cj + 1]; bf[qi + 2] = p[cj + 2]; bf[qi + 3] = j < tl ? ap[j] : 255; } } } if (depth == 8) { for (var i = 0; i < area; i++) { var qi = i << 2, j = data[i], cj = 3 * j; bf[qi] = p[cj]; bf[qi + 1] = p[cj + 1]; bf[qi + 2] = p[cj + 2]; bf[qi + 3] = j < tl ? ap[j] : 255; } } } else if (ctype == 4) { if (depth == 8) { for (var i = 0; i < area; i++) { var qi = i << 2, di = i << 1, gr = data[di]; bf[qi] = gr; bf[qi + 1] = gr; bf[qi + 2] = gr; bf[qi + 3] = data[di + 1]; } } if (depth == 16) { for (var i = 0; i < area; i++) { var qi = i << 2, di = i << 2, gr = data[di]; bf[qi] = gr; bf[qi + 1] = gr; bf[qi + 2] = gr; bf[qi + 3] = data[di + 2]; } } } else if (ctype == 0) { var tr = out.tabs["tRNS"] ? out.tabs["tRNS"] : -1; for (var y = 0; y < h; y++) { var off = y * bpl, to = y * w; if (depth == 1) { for (var x = 0; x < w; x++) { var gr = 255 * (data[off + (x >>> 3)] >>> 7 - (x & 7) & 1), al = gr == tr * 255 ? 0 : 255; bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr; } } else if (depth == 2) { for (var x = 0; x < w; x++) { var gr = 85 * (data[off + (x >>> 2)] >>> 6 - ((x & 3) << 1) & 3), al = gr == tr * 85 ? 0 : 255; bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr; } } else if (depth == 4) { for (var x = 0; x < w; x++) { var gr = 17 * (data[off + (x >>> 1)] >>> 4 - ((x & 1) << 2) & 15), al = gr == tr * 17 ? 0 : 255; bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr; } } else if (depth == 8) { for (var x = 0; x < w; x++) { var gr = data[off + x], al = gr == tr ? 0 : 255; bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr; } } else if (depth == 16) { for (var x = 0; x < w; x++) { var gr = data[off + (x << 1)], al = rs(data, off + (x << 1)) == tr ? 0 : 255; bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr; } } } } return bf; }; UPNG.decode = function(buff) { var data = new Uint8Array(buff), offset = 8, bin = UPNG._bin, rUs = bin.readUshort, rUi = bin.readUint; var out = { tabs: {}, frames: [] }; var dd = new Uint8Array(data.length), doff = 0; var fd, foff = 0; var text, keyw, bfr; var mgck = [137, 80, 78, 71, 13, 10, 26, 10]; for (var i = 0; i < 8; i++) if (data[i] != mgck[i]) throw new Error("The input is not a PNG file!"); while (offset < data.length) { var len = bin.readUint(data, offset); offset += 4; var type = bin.readASCII(data, offset, 4); offset += 4; if (type == "IHDR") { UPNG.decode._IHDR(data, offset, out); } else if (type == "CgBI") { out.tabs[type] = data.slice(offset, offset + 4); } else if (type == "IDAT") { for (var i = 0; i < len; i++) dd[doff + i] = data[offset + i]; doff += len; } else if (type == "acTL") { out.tabs[type] = { num_frames: rUi(data, offset), num_plays: rUi(data, offset + 4) }; fd = new Uint8Array(data.length); } else if (type == "fcTL") { if (foff != 0) { var fr = out.frames[out.frames.length - 1]; fr.data = UPNG.decode._decompress(out, fd.slice(0, foff), fr.rect.width, fr.rect.height); foff = 0; } var rct = { x: rUi(data, offset + 12), y: rUi(data, offset + 16), width: rUi(data, offset + 4), height: rUi(data, offset + 8) }; var del = rUs(data, offset + 22); del = rUs(data, offset + 20) / (del == 0 ? 100 : del); var frm = { rect: rct, delay: Math.round(del * 1e3), dispose: data[offset + 24], blend: data[offset + 25] }; out.frames.push(frm); } else if (type == "fdAT") { for (var i = 0; i < len - 4; i++) fd[foff + i] = data[offset + i + 4]; foff += len - 4; } else if (type == "pHYs") { out.tabs[type] = [bin.readUint(data, offset), bin.readUint(data, offset + 4), data[offset + 8]]; } else if (type == "cHRM") { out.tabs[type] = []; for (var i = 0; i < 8; i++) out.tabs[type].push(bin.readUint(data, offset + i * 4)); } else if (type == "tEXt" || type == "zTXt") { if (out.tabs[type] == null) out.tabs[type] = {}; var nz = bin.nextZero(data, offset); keyw = bin.readASCII(data, offset, nz - offset); var tl = offset + len - nz - 1; if (type == "tEXt") { text = bin.readASCII(data, nz + 1, tl); } else { bfr = UPNG.decode._inflate(data.slice(nz + 2, nz + 2 + tl)); text = bin.readUTF8(bfr, 0, bfr.length); } out.tabs[type][keyw] = text; } else if (type == "iTXt") { if (out.tabs[type] == null) out.tabs[type] = {}; var nz = 0, off = offset; nz = bin.nextZero(data, off); keyw = bin.readASCII(data, off, nz - off); off = nz + 1; var cflag = data[off]; off += 2; nz = bin.nextZero(data, off); bin.readASCII(data, off, nz - off); off = nz + 1; nz = bin.nextZero(data, off); bin.readUTF8(data, off, nz - off); off = nz + 1; var tl = len - (off - offset); if (cflag == 0) { text = bin.readUTF8(data, off, tl); } else { bfr = UPNG.decode._inflate(data.slice(off, off + tl)); text = bin.readUTF8(bfr, 0, bfr.length); } out.tabs[type][keyw] = text; } else if (type == "PLTE") { out.tabs[type] = bin.readBytes(data, offset, len); } else if (type == "hIST") { var pl = out.tabs["PLTE"].length / 3; out.tabs[type] = []; for (var i = 0; i < pl; i++) out.tabs[type].push(rUs(data, offset + i * 2)); } else if (type == "tRNS") { if (out.ctype == 3) out.tabs[type] = bin.readBytes(data, offset, len); else if (out.ctype == 0) out.tabs[type] = rUs(data, offset); else if (out.ctype == 2) out.tabs[type] = [rUs(data, offset), rUs(data, offset + 2), rUs(data, offset + 4)]; } else if (type == "gAMA") { out.tabs[type] = bin.readUint(data, offset) / 1e5; } else if (type == "sRGB") { out.tabs[type] = data[offset]; } else if (type == "bKGD") { if (out.ctype == 0 || out.ctype == 4) { out.tabs[type] = [rUs(data, offset)]; } else if (out.ctype == 2 || out.ctype == 6) { out.tabs[type] = [rUs(data, offset), rUs(data, offset + 2), rUs(data, offset + 4)]; } else if (out.ctype == 3) { out.tabs[type] = data[offset]; } } else if (type == "IEND") { break; } offset += len; bin.readUint(data, offset); offset += 4; } if (foff != 0) { var fr = out.frames[out.frames.length - 1]; fr.data = UPNG.decode._decompress(out, fd.slice(0, foff), fr.rect.width, fr.rect.height); } out.data = UPNG.decode._decompress(out, dd, out.width, out.height); delete out.compress; delete out.interlace; delete out.filter; return out; }; UPNG.decode._decompress = function(out, dd, w, h) { var bpp = UPNG.decode._getBPP(out), bpl = Math.ceil(w * bpp / 8), buff = new Uint8Array((bpl + 1 + out.interlace) * h); if (out.tabs["CgBI"]) dd = UPNG.inflateRaw(dd, buff); else dd = UPNG.decode._inflate(dd, buff); if (out.interlace == 0) dd = UPNG.decode._filterZero(dd, out, 0, w, h); else if (out.interlace == 1) dd = UPNG.decode._readInterlace(dd, out); return dd; }; UPNG.decode._inflate = function(data, buff) { var out = UPNG["inflateRaw"](new Uint8Array(data.buffer, 2, data.length - 6), buff); return out; }; UPNG.inflateRaw = function() { var H = {}; H.H = {}; H.H.N = function(N, W) { var R = Uint8Array, i = 0, m = 0, J = 0, h = 0, Q = 0, X = 0, u = 0, w = 0, d = 0, v, C; if (N[0] == 3 && N[1] == 0) return W ? W : new R(0); var V = H.H, n = V.b, A = V.e, l = V.R, M = V.n, I = V.A, e = V.Z, b = V.m, Z = W == null; if (Z) W = new R(N.length >>> 2 << 5); while (i == 0) { i = n(N, d, 1); m = n(N, d + 1, 2); d += 3; if (m == 0) { if ((d & 7) != 0) d += 8 - (d & 7); var D = (d >>> 3) + 4, q = N[D - 4] | N[D - 3] << 8; if (Z) W = H.H.W(W, w + q); W.set(new R(N.buffer, N.byteOffset + D, q), w); d = D + q << 3; w += q; continue; } if (Z) W = H.H.W(W, w + (1 << 17)); if (m == 1) { v = b.J; C = b.h; X = (1 << 9) - 1; u = (1 << 5) - 1; } if (m == 2) { J = A(N, d, 5) + 257; h = A(N, d + 5, 5) + 1; Q = A(N, d + 10, 4) + 4; d += 14; var j = 1; for (var c = 0; c < 38; c += 2) { b.Q[c] = 0; b.Q[c + 1] = 0; } for (var c = 0; c < Q; c++) { var K = A(N, d + c * 3, 3); b.Q[(b.X[c] << 1) + 1] = K; if (K > j) j = K; } d += 3 * Q; M(b.Q, j); I(b.Q, j, b.u); v = b.w; C = b.d; d = l(b.u, (1 << j) - 1, J + h, N, d, b.v); var r = V.V(b.v, 0, J, b.C); X = (1 << r) - 1; var S = V.V(b.v, J, h, b.D); u = (1 << S) - 1; M(b.C, r); I(b.C, r, v); M(b.D, S); I(b.D, S, C); } while (true) { var T = v[e(N, d) & X]; d += T & 15; var p = T >>> 4; if (p >>> 8 == 0) { W[w++] = p; } else if (p == 256) { break; } else { var z = w + p - 254; if (p > 264) { var _ = b.q[p - 257]; z = w + (_ >>> 3) + A(N, d, _ & 7); d += _ & 7; } var $ = C[e(N, d) & u]; d += $ & 15; var s = $ >>> 4, Y = b.c[s], a = (Y >>> 4) + n(N, d, Y & 15); d += Y & 15; while (w < z) { W[w] = W[w++ - a]; W[w] = W[w++ - a]; W[w] = W[w++ - a]; W[w] = W[w++ - a]; } w = z; } } } return W.length == w ? W : W.slice(0, w); }; H.H.W = function(N, W) { var R = N.length; if (W <= R) return N; var V = new Uint8Array(R << 1); V.set(N, 0); return V; }; H.H.R = function(N, W, R, V, n, A) { var l = H.H.e, M = H.H.Z, I = 0; while (I < R) { var e = N[M(V, n) & W]; n += e & 15; var b = e >>> 4; if (b <= 15) { A[I] = b; I++; } else { var Z = 0, m = 0; if (b == 16) { m = 3 + l(V, n, 2); n += 2; Z = A[I - 1]; } else if (b == 17) { m = 3 + l(V, n, 3); n += 3; } else if (b == 18) { m = 11 + l(V, n, 7); n += 7; } var J = I + m; while (I < J) { A[I] = Z; I++; } } } return n; }; H.H.V = function(N, W, R, V) { var n = 0, A = 0, l = V.length >>> 1; while (A < R) { var M = N[A + W]; V[A << 1] = 0; V[(A << 1) + 1] = M; if (M > n) n = M; A++; } while (A < l) { V[A << 1] = 0; V[(A << 1) + 1] = 0; A++; } return n; }; H.H.n = function(N, W) { var R = H.H.m, V = N.length, n, A, l, M, I, e = R.j; for (var M = 0; M <= W; M++) e[M] = 0; for (M = 1; M < V; M += 2) e[N[M]]++; var b = R.K; n = 0; e[0] = 0; for (A = 1; A <= W; A++) { n = n + e[A - 1] << 1; b[A] = n; } for (l = 0; l < V; l += 2) { I = N[l + 1]; if (I != 0) { N[l] = b[I]; b[I]++; } } }; H.H.A = function(N, W, R) { var V = N.length, n = H.H.m, A = n.r; for (var l = 0; l < V; l += 2) { if (N[l + 1] != 0) { var M = l >> 1, I = N[l + 1], e = M << 4 | I, b = W - I, Z = N[l] << b, m = Z + (1 << b); while (Z != m) { var J = A[Z] >>> 15 - W; R[J] = e; Z++; } } } }; H.H.l = function(N, W) { var R = H.H.m.r, V = 15 - W; for (var n = 0; n < N.length; n += 2) { var A = N[n] << W - N[n + 1]; N[n] = R[A] >>> V; } }; H.H.M = function(N, W, R) { R = R << (W & 7); var V = W >>> 3; N[V] |= R; N[V + 1] |= R >>> 8; }; H.H.I = function(N, W, R) { R = R << (W & 7); var V = W >>> 3; N[V] |= R; N[V + 1] |= R >>> 8; N[V + 2] |= R >>> 16; }; H.H.e = function(N, W, R) { return (N[W >>> 3] | N[(W >>> 3) + 1] << 8) >>> (W & 7) & (1 << R) - 1; }; H.H.b = function(N, W, R) { return (N[W >>> 3] | N[(W >>> 3) + 1] << 8 | N[(W >>> 3) + 2] << 16) >>> (W & 7) & (1 << R) - 1; }; H.H.Z = function(N, W) { return (N[W >>> 3] | N[(W >>> 3) + 1] << 8 | N[(W >>> 3) + 2] << 16) >>> (W & 7); }; H.H.i = function(N, W) { return (N[W >>> 3] | N[(W >>> 3) + 1] << 8 | N[(W >>> 3) + 2] << 16 | N[(W >>> 3) + 3] << 24) >>> (W & 7); }; H.H.m = function() { var N = Uint16Array, W = Uint32Array; return { K: new N(16), j: new N(16), X: [16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15], S: [ 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 999, 999, 999 ], T: [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 0, 0, 0], q: new N(32), p: [ 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577, 65535, 65535 ], z: [0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 0, 0], c: new W(32), J: new N(512), _: [], h: new N(32), $: [], w: new N(32768), C: [], v: [], d: new N(32768), D: [], u: new N(512), Q: [], r: new N(1 << 15), s: new W(286), Y: new W(30), a: new W(19), t: new W(15e3), k: new N(1 << 16), g: new N(1 << 15) }; }(); (function() { var N = H.H.m, W = 1 << 15; for (var R = 0; R < W; R++) { var V = R; V = (V & 2863311530) >>> 1 | (V & 1431655765) << 1; V = (V & 3435973836) >>> 2 | (V & 858993459) << 2; V = (V & 4042322160) >>> 4 | (V & 252645135) << 4; V = (V & 4278255360) >>> 8 | (V & 16711935) << 8; N.r[R] = (V >>> 16 | V << 16) >>> 17; } function n(A, l, M) { while (l-- != 0) A.push(0, M); } for (var R = 0; R < 32; R++) { N.q[R] = N.S[R] << 3 | N.T[R]; N.c[R] = N.p[R] << 4 | N.z[R]; } n(N._, 144, 8); n(N._, 255 - 143, 9); n(N._, 279 - 255, 7); n(N._, 287 - 279, 8); H.H.n(N._, 9); H.H.A(N._, 9, N.J); H.H.l(N._, 9); n(N.$, 32, 5); H.H.n(N.$, 5); H.H.A(N.$, 5, N.h); H.H.l(N.$, 5); n(N.Q, 19, 0); n(N.C, 286, 0); n(N.D, 30, 0); n(N.v, 320, 0); })(); return H.H.N; }(); UPNG.decode._readInterlace = function(data, out) { var w = out.width, h = out.height; var bpp = UPNG.decode._getBPP(out), cbpp = bpp >> 3, bpl = Math.ceil(w * bpp / 8); var img = new Uint8Array(h * bpl); var di = 0; var starting_row = [0, 0, 4, 0, 2, 0, 1]; var starting_col = [0, 4, 0, 2, 0, 1, 0]; var row_increment = [8, 8, 8, 4, 4, 2, 2]; var col_increment = [8, 8, 4, 4, 2, 2, 1]; var pass = 0; while (pass < 7) { var ri = row_increment[pass], ci = col_increment[pass]; var sw = 0, sh = 0; var cr = starting_row[pass]; while (cr < h) { cr += ri; sh++; } var cc = starting_col[pass]; while (cc < w) { cc += ci; sw++; } var bpll = Math.ceil(sw * bpp / 8); UPNG.decode._filterZero(data, out, di, sw, sh); var y = 0, row = starting_row[pass]; var val; while (row < h) { var col = starting_col[pass]; var cdi = di + y * bpll << 3; while (col < w) { if (bpp == 1) { val = data[cdi >> 3]; val = val >> 7 - (cdi & 7) & 1; img[row * bpl + (col >> 3)] |= val << 7 - ((col & 7) << 0); } if (bpp == 2) { val = data[cdi >> 3]; val = val >> 6 - (cdi & 7) & 3; img[row * bpl + (col >> 2)] |= val << 6 - ((col & 3) << 1); } if (bpp == 4) { val = data[cdi >> 3]; val = val >> 4 - (cdi & 7) & 15; img[row * bpl + (col >> 1)] |= val << 4 - ((col & 1) << 2); } if (bpp >= 8) { var ii = row * bpl + col * cbpp; for (var j = 0; j < cbpp; j++) img[ii + j] = data[(cdi >> 3) + j]; } cdi += bpp; col += ci; } y++; row += ri; } if (sw * sh != 0) di += sh * (1 + bpll); pass = pass + 1; } return img; }; UPNG.decode._getBPP = function(out) { var noc = [1, null, 3, 1, 2, null, 4][out.ctype]; return noc * out.depth; }; UPNG.decode._filterZero = function(data, out, off, w, h) { var bpp = UPNG.decode._getBPP(out), bpl = Math.ceil(w * bpp / 8), paeth = UPNG.decode._paeth; bpp = Math.ceil(bpp / 8); var i, di, type = data[off], x = 0; if (type > 1) data[off] = [0, 0, 1][type - 2]; if (type == 3) for (x = bpp; x < bpl; x++) data[x + 1] = data[x + 1] + (data[x + 1 - bpp] >>> 1) & 255; for (var y = 0; y < h; y++) { i = off + y * bpl; di = i + y + 1; type = data[di - 1]; x = 0; if (type == 0) { for (; x < bpl; x++) data[i + x] = data[di + x]; } else if (type == 1) { for (; x < bpp; x++) data[i + x] = data[di + x]; for (; x < bpl; x++) data[i + x] = data[di + x] + data[i + x - bpp]; } else if (type == 2) { for (; x < bpl; x++) data[i + x] = data[di + x] + data[i + x - bpl]; } else if (type == 3) { for (; x < bpp; x++) data[i + x] = data[di + x] + (data[i + x - bpl] >>> 1); for (; x < bpl; x++) data[i + x] = data[di + x] + (data[i + x - bpl] + data[i + x - bpp] >>> 1); } else { for (; x < bpp; x++) data[i + x] = data[di + x] + paeth(0, data[i + x - bpl], 0); for (; x < bpl; x++) { data[i + x] = data[di + x] + paeth(data[i + x - bpp], data[i + x - bpl], data[i + x - bpp - bpl]); } } } return data; }; UPNG.decode._paeth = function(a, b, c) { var p = a + b - c, pa = p - a, pb = p - b, pc = p - c; if (pa * pa <= pb * pb && pa * pa <= pc * pc) return a; else if (pb * pb <= pc * pc) return b; return c; }; UPNG.decode._IHDR = function(data, offset, out) { var bin = UPNG._bin; out.width = bin.readUint(data, offset); offset += 4; out.height = bin.readUint(data, offset); offset += 4; out.depth = data[offset]; offset++; out.ctype = data[offset]; offset++; out.compress = data[offset]; offset++; out.filter = data[offset]; offset++; out.interlace = data[offset]; offset++; }; UPNG._bin = { nextZero: function(data, p) { while (data[p] != 0) p++; return p; }, readUshort: function(buff, p) { return buff[p] << 8 | buff[p + 1]; }, writeUshort: function(buff, p, n) { buff[p] = n >> 8 & 255; buff[p + 1] = n & 255; }, readUint: function(buff, p) { return buff[p] * (256 * 256 * 256) + (buff[p + 1] << 16 | buff[p + 2] << 8 | buff[p + 3]); }, writeUint: function(buff, p, n) { buff[p] = n >> 24 & 255; buff[p + 1] = n >> 16 & 255; buff[p + 2] = n >> 8 & 255; buff[p + 3] = n & 255; }, readASCII: function(buff, p, l) { var s = ""; for (var i = 0; i < l; i++) s += String.fromCharCode(buff[p + i]); return s; }, writeASCII: function(data, p, s) { for (var i = 0; i < s.length; i++) data[p + i] = s.charCodeAt(i); }, readBytes: function(buff, p, l) { var arr = []; for (var i = 0; i < l; i++) arr.push(buff[p + i]); return arr; }, pad: function(n) { return n.length < 2 ? "0" + n : n; }, readUTF8: function(buff, p, l) { var s = "", ns; for (var i = 0; i < l; i++) s += "%" + UPNG._bin.pad(buff[p + i].toString(16)); try { ns = decodeURIComponent(s); } catch (e) { return UPNG._bin.readASCII(buff, p, l); } return ns; } }; UPNG._copyTile = function(sb, sw, sh, tb, tw, th, xoff, yoff, mode) { var w = Math.min(sw, tw), h = Math.min(sh, th); var si = 0, ti = 0; for (var y = 0; y < h; y++) { for (var x = 0; x < w; x++) { if (xoff >= 0 && yoff >= 0) { si = y * sw + x << 2; ti = (yoff + y) * tw + xoff + x << 2; } else { si = (-yoff + y) * sw - xoff + x << 2; ti = y * tw + x << 2; } if (mode == 0) { tb[ti] = sb[si]; tb[ti + 1] = sb[si + 1]; tb[ti + 2] = sb[si + 2]; tb[ti + 3] = sb[si + 3]; } else if (mode == 1) { var fa = sb[si + 3] * (1 / 255), fr = sb[si] * fa, fg = sb[si + 1] * fa, fb = sb[si + 2] * fa; var ba = tb[ti + 3] * (1 / 255), br = tb[ti] * ba, bg = tb[ti + 1] * ba, bb = tb[ti + 2] * ba; var ifa = 1 - fa, oa = fa + ba * ifa, ioa = oa == 0 ? 0 : 1 / oa; tb[ti + 3] = 255 * oa; tb[ti + 0] = (fr + br * ifa) * ioa; tb[ti + 1] = (fg + bg * ifa) * ioa; tb[ti + 2] = (fb + bb * ifa) * ioa; } else if (mode == 2) { var fa = sb[si + 3], fr = sb[si], fg = sb[si + 1], fb = sb[si + 2]; var ba = tb[ti + 3], br = tb[ti], bg = tb[ti + 1], bb = tb[ti + 2]; if (fa == ba && fr == br && fg == bg && fb == bb) { tb[ti] = 0; tb[ti + 1] = 0; tb[ti + 2] = 0; tb[ti + 3] = 0; } else { tb[ti] = fr; tb[ti + 1] = fg; tb[ti + 2] = fb; tb[ti + 3] = fa; } } else if (mode == 3) { var fa = sb[si + 3], fr = sb[si], fg = sb[si + 1], fb = sb[si + 2]; var ba = tb[ti + 3], br = tb[ti], bg = tb[ti + 1], bb = tb[ti + 2]; if (fa == ba && fr == br && fg == bg && fb == bb) continue; if (fa < 220 && ba > 20) return false; } } } return true; }; } class RGBMLoader extends DataTextureLoader { constructor(manager) { super(manager); this.type = HalfFloatType; this.maxRange = 7; } setDataType(value) { this.type = value; return this; } setMaxRange(value) { this.maxRange = value; return this; } loadCubemap(urls, onLoad, onProgress, onError) { const texture = new CubeTexture(); let loaded = 0; const scope = this; function loadTexture(i) { scope.load( urls[i], function(image) { texture.images[i] = image; loaded++; if (loaded === 6) { texture.needsUpdate = true; if (onLoad) onLoad(texture); } }, void 0, onError ); } for (let i = 0; i < urls.length; ++i) { loadTexture(i); } texture.type = this.type; texture.format = RGBAFormat; texture.minFilter = LinearFilter; texture.generateMipmaps = false; return texture; } parse(buffer) { init(); const img = UPNG.decode(buffer); const rgba = UPNG.toRGBA8(img)[0]; const data = new Uint8Array(rgba); const size = img.width * img.height * 4; const output = this.type === HalfFloatType ? new Uint16Array(size) : new Float32Array(size); for (let i = 0; i < data.length; i += 4) { const r = data[i + 0] / 255; const g = data[i + 1] / 255; const b = data[i + 2] / 255; const a = data[i + 3] / 255; if (this.type === HalfFloatType) { output[i + 0] = DataUtils.toHalfFloat(Math.min(r * a * this.maxRange, 65504)); output[i + 1] = DataUtils.toHalfFloat(Math.min(g * a * this.maxRange, 65504)); output[i + 2] = DataUtils.toHalfFloat(Math.min(b * a * this.maxRange, 65504)); output[i + 3] = DataUtils.toHalfFloat(1); } else { output[i + 0] = r * a * this.maxRange; output[i + 1] = g * a * this.maxRange; output[i + 2] = b * a * this.maxRange; output[i + 3] = 1; } } return { width: img.width, height: img.height, data: output, format: RGBAFormat, type: this.type, flipY: true }; } } export { RGBMLoader }; //# sourceMappingURL=RGBMLoader.js.map