three-stdlib
Version:
stand-alone library of threejs examples
64 lines (60 loc) • 1.85 kB
TypeScript
import { Loader, Camera, AnimationClip, FileLoader, LoadingManager, SkinnedMesh } from 'three'
export interface MMDLoaderAnimationObject {
animation: AnimationClip
mesh: SkinnedMesh
}
export class MMDLoader extends Loader {
constructor(manager?: LoadingManager)
animationBuilder: object
animationPath: string
loader: FileLoader
meshBuilder: object
parser: object | null
load(
url: string,
onLoad: (mesh: SkinnedMesh) => void,
onProgress?: (event: ProgressEvent) => void,
onError?: (event: ErrorEvent) => void,
): void
loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<SkinnedMesh>
loadAnimation(
url: string,
object: SkinnedMesh | Camera,
onLoad: (object: SkinnedMesh | AnimationClip) => void,
onProgress?: (event: ProgressEvent) => void,
onError?: (event: ErrorEvent) => void,
): void
loadPMD(
url: string,
onLoad: (object: object) => void,
onProgress?: (event: ProgressEvent) => void,
onError?: (event: ErrorEvent) => void,
): void
loadPMX(
url: string,
onLoad: (object: object) => void,
onProgress?: (event: ProgressEvent) => void,
onError?: (event: ErrorEvent) => void,
): void
loadVMD(
url: string,
onLoad: (object: object) => void,
onProgress?: (event: ProgressEvent) => void,
onError?: (event: ErrorEvent) => void,
): void
loadVPD(
url: string,
isUnicode: boolean,
onLoad: (object: object) => void,
onProgress?: (event: ProgressEvent) => void,
onError?: (event: ErrorEvent) => void,
): void
loadWithAnimation(
url: string,
vmdUrl: string | string[],
onLoad: (object: MMDLoaderAnimationObject) => void,
onProgress?: (event: ProgressEvent) => void,
onError?: (event: ErrorEvent) => void,
): void
setAnimationPath(animationPath: string): this
}