UNPKG

three-stdlib

Version:

stand-alone library of threejs examples

49 lines (48 loc) 1.83 kB
import { LineSegments, BufferGeometry, Float32BufferAttribute, LineBasicMaterial, Vector3, Matrix3 } from "three"; const _v1 = /* @__PURE__ */ new Vector3(); const _v2 = /* @__PURE__ */ new Vector3(); const _normalMatrix = /* @__PURE__ */ new Matrix3(); class VertexNormalsHelper extends LineSegments { constructor(object, size = 1, color = 16711680) { const geometry = new BufferGeometry(); const nNormals = object.geometry.attributes.normal.count; const positions = new Float32BufferAttribute(nNormals * 2 * 3, 3); geometry.setAttribute("position", positions); super(geometry, new LineBasicMaterial({ color, toneMapped: false })); this.object = object; this.size = size; this.type = "VertexNormalsHelper"; this.matrixAutoUpdate = false; this.update(); } update() { this.object.updateMatrixWorld(true); _normalMatrix.getNormalMatrix(this.object.matrixWorld); const matrixWorld = this.object.matrixWorld; const position = this.geometry.attributes.position; const objGeometry = this.object.geometry; if (objGeometry) { const objPos = objGeometry.attributes.position; const objNorm = objGeometry.attributes.normal; let idx = 0; for (let j = 0, jl = objPos.count; j < jl; j++) { _v1.fromBufferAttribute(objPos, j).applyMatrix4(matrixWorld); _v2.fromBufferAttribute(objNorm, j); _v2.applyMatrix3(_normalMatrix).normalize().multiplyScalar(this.size).add(_v1); position.setXYZ(idx, _v1.x, _v1.y, _v1.z); idx = idx + 1; position.setXYZ(idx, _v2.x, _v2.y, _v2.z); idx = idx + 1; } } position.needsUpdate = true; } dispose() { this.geometry.dispose(); this.material.dispose(); } } export { VertexNormalsHelper }; //# sourceMappingURL=VertexNormalsHelper.js.map