three-stdlib
Version:
stand-alone library of threejs examples
49 lines (48 loc) • 1.83 kB
JavaScript
import { LineSegments, BufferGeometry, Float32BufferAttribute, LineBasicMaterial, Vector3, Matrix3 } from "three";
const _v1 = /* @__PURE__ */ new Vector3();
const _v2 = /* @__PURE__ */ new Vector3();
const _normalMatrix = /* @__PURE__ */ new Matrix3();
class VertexNormalsHelper extends LineSegments {
constructor(object, size = 1, color = 16711680) {
const geometry = new BufferGeometry();
const nNormals = object.geometry.attributes.normal.count;
const positions = new Float32BufferAttribute(nNormals * 2 * 3, 3);
geometry.setAttribute("position", positions);
super(geometry, new LineBasicMaterial({ color, toneMapped: false }));
this.object = object;
this.size = size;
this.type = "VertexNormalsHelper";
this.matrixAutoUpdate = false;
this.update();
}
update() {
this.object.updateMatrixWorld(true);
_normalMatrix.getNormalMatrix(this.object.matrixWorld);
const matrixWorld = this.object.matrixWorld;
const position = this.geometry.attributes.position;
const objGeometry = this.object.geometry;
if (objGeometry) {
const objPos = objGeometry.attributes.position;
const objNorm = objGeometry.attributes.normal;
let idx = 0;
for (let j = 0, jl = objPos.count; j < jl; j++) {
_v1.fromBufferAttribute(objPos, j).applyMatrix4(matrixWorld);
_v2.fromBufferAttribute(objNorm, j);
_v2.applyMatrix3(_normalMatrix).normalize().multiplyScalar(this.size).add(_v1);
position.setXYZ(idx, _v1.x, _v1.y, _v1.z);
idx = idx + 1;
position.setXYZ(idx, _v2.x, _v2.y, _v2.z);
idx = idx + 1;
}
}
position.needsUpdate = true;
}
dispose() {
this.geometry.dispose();
this.material.dispose();
}
}
export {
VertexNormalsHelper
};
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