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three-stdlib

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stand-alone library of threejs examples

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import { Mesh, ShaderMaterial, SphereGeometry } from "three"; class LightProbeHelper extends Mesh { constructor(lightProbe, size) { const material = new ShaderMaterial({ type: "LightProbeHelperMaterial", uniforms: { sh: { value: lightProbe.sh.coefficients }, // by reference intensity: { value: lightProbe.intensity } }, vertexShader: [ "varying vec3 vNormal;", "void main() {", " vNormal = normalize( normalMatrix * normal );", " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" ].join("\n"), fragmentShader: [ "#define RECIPROCAL_PI 0.318309886", "vec3 inverseTransformDirection( in vec3 normal, in mat4 matrix ) {", " // matrix is assumed to be orthogonal", " return normalize( ( vec4( normal, 0.0 ) * matrix ).xyz );", "}", "// source: https://graphics.stanford.edu/papers/envmap/envmap.pdf", "vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {", " // normal is assumed to have unit length", " float x = normal.x, y = normal.y, z = normal.z;", " // band 0", " vec3 result = shCoefficients[ 0 ] * 0.886227;", " // band 1", " result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;", " result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;", " result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;", " // band 2", " result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;", " result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;", " result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );", " result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;", " result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );", " return result;", "}", "uniform vec3 sh[ 9 ]; // sh coefficients", "uniform float intensity; // light probe intensity", "varying vec3 vNormal;", "void main() {", " vec3 normal = normalize( vNormal );", " vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );", " vec3 irradiance = shGetIrradianceAt( worldNormal, sh );", " vec3 outgoingLight = RECIPROCAL_PI * irradiance * intensity;", " gl_FragColor = linearToOutputTexel( vec4( outgoingLight, 1.0 ) );", "}" ].join("\n") }); const geometry = new SphereGeometry(1, 32, 16); super(geometry, material); this.lightProbe = lightProbe; this.size = size; this.type = "LightProbeHelper"; this.onBeforeRender(); } dispose() { this.geometry.dispose(); this.material.dispose(); } onBeforeRender() { this.position.copy(this.lightProbe.position); this.scale.set(1, 1, 1).multiplyScalar(this.size); this.material.uniforms.intensity.value = this.lightProbe.intensity; } } export { LightProbeHelper }; //# sourceMappingURL=LightProbeHelper.js.map