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three-stdlib

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stand-alone library of threejs examples

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import { Object3D, AnimationClip, Texture, Material, Mesh } from 'three' export interface GLTFExporterOptions { /** * Export position, rotation and scale instead of matrix per node. Default is false */ trs?: boolean /** * Export only visible objects. Default is true. */ onlyVisible?: boolean /** * Export just the attributes within the drawRange, if defined, instead of exporting the whole array. Default is true. */ truncateDrawRange?: boolean /** * Export in binary (.glb) format, returning an ArrayBuffer. Default is false. */ binary?: boolean /** * Export with images embedded into the glTF asset. Default is true. */ embedImages?: boolean /** * Restricts the image maximum size (both width and height) to the given value. This option works only if embedImages is true. Default is Infinity. */ maxTextureSize?: number /** * List of animations to be included in the export. */ animations?: AnimationClip[] /** * Generate indices for non-index geometry and export with them. Default is false. */ forceIndices?: boolean /** * Export custom glTF extensions defined on an object's userData.gltfExtensions property. Default is false. */ includeCustomExtensions?: boolean } export class GLTFExporter { constructor() register(callback: (writer: GLTFWriter) => GLTFExporterPlugin): this unregister(callback: (writer: GLTFWriter) => GLTFExporterPlugin): this /** * Generates a .gltf (JSON) or .glb (binary) output from the input (Scenes or Objects) * * @param input Scenes or objects to export. Valid options: * - Export scenes * ```js * exporter.parse( scene1, ... ) * exporter.parse( [ scene1, scene2 ], ... ) * ``` * - Export objects (It will create a new Scene to hold all the objects) * ```js * exporter.parse( object1, ... ) * exporter.parse( [ object1, object2 ], ... ) * ``` * - Mix scenes and objects (It will export the scenes as usual but it will create a new scene to hold all the single objects). * ```js * exporter.parse( [ scene1, object1, object2, scene2 ], ... ) * ``` * @param onDone Will be called when the export completes. The argument will be the generated glTF JSON or binary ArrayBuffer. * @param onError Will be called if there are any errors during the gltf generation. * @param options Export options */ parse( input: Object3D | Object3D[], onDone: (gltf: ArrayBuffer | { [key: string]: any }) => void, onError: (error: ErrorEvent) => void, options?: GLTFExporterOptions, ): void parseAsync(input: Object3D | Object3D[], options?: GLTFExporterOptions): Promise<ArrayBuffer | { [key: string]: any }> } export class GLTFWriter { constructor() setPlugins(plugins: GLTFExporterPlugin[]): void /** * Parse scenes and generate GLTF output * * @param input Scene or Array of THREE.Scenes * @param onDone Callback on completed * @param options options */ write( input: Object3D | Object3D[], onDone: (gltf: ArrayBuffer | { [key: string]: any }) => void, options?: GLTFExporterOptions, ): Promise<void> } export interface GLTFExporterPlugin { writeTexture?: (map: Texture, textureDef: { [key: string]: any }) => void writeMaterial?: (material: Material, materialDef: { [key: string]: any }) => void writeMesh?: (mesh: Mesh, meshDef: { [key: string]: any }) => void writeNode?: (object: Object3D, nodeDef: { [key: string]: any }) => void beforeParse?: (input: Object3D | Object3D[]) => void afterParse?: (input: Object3D | Object3D[]) => void }