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three-stdlib

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stand-alone library of threejs examples

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import * as THREE from "three"; function RoomEnvironment() { const scene = new THREE.Scene(); const geometry = new THREE.BoxGeometry(); geometry.deleteAttribute("uv"); const roomMaterial = new THREE.MeshStandardMaterial({ side: THREE.BackSide }); const boxMaterial = new THREE.MeshStandardMaterial(); const mainLight = new THREE.PointLight(16777215, 5, 28, 2); mainLight.position.set(0.418, 16.199, 0.3); scene.add(mainLight); const room = new THREE.Mesh(geometry, roomMaterial); room.position.set(-0.757, 13.219, 0.717); room.scale.set(31.713, 28.305, 28.591); scene.add(room); const box1 = new THREE.Mesh(geometry, boxMaterial); box1.position.set(-10.906, 2.009, 1.846); box1.rotation.set(0, -0.195, 0); box1.scale.set(2.328, 7.905, 4.651); scene.add(box1); const box2 = new THREE.Mesh(geometry, boxMaterial); box2.position.set(-5.607, -0.754, -0.758); box2.rotation.set(0, 0.994, 0); box2.scale.set(1.97, 1.534, 3.955); scene.add(box2); const box3 = new THREE.Mesh(geometry, boxMaterial); box3.position.set(6.167, 0.857, 7.803); box3.rotation.set(0, 0.561, 0); box3.scale.set(3.927, 6.285, 3.687); scene.add(box3); const box4 = new THREE.Mesh(geometry, boxMaterial); box4.position.set(-2.017, 0.018, 6.124); box4.rotation.set(0, 0.333, 0); box4.scale.set(2.002, 4.566, 2.064); scene.add(box4); const box5 = new THREE.Mesh(geometry, boxMaterial); box5.position.set(2.291, -0.756, -2.621); box5.rotation.set(0, -0.286, 0); box5.scale.set(1.546, 1.552, 1.496); scene.add(box5); const box6 = new THREE.Mesh(geometry, boxMaterial); box6.position.set(-2.193, -0.369, -5.547); box6.rotation.set(0, 0.516, 0); box6.scale.set(3.875, 3.487, 2.986); scene.add(box6); const light1 = new THREE.Mesh(geometry, createAreaLightMaterial(50)); light1.position.set(-16.116, 14.37, 8.208); light1.scale.set(0.1, 2.428, 2.739); scene.add(light1); const light2 = new THREE.Mesh(geometry, createAreaLightMaterial(50)); light2.position.set(-16.109, 18.021, -8.207); light2.scale.set(0.1, 2.425, 2.751); scene.add(light2); const light3 = new THREE.Mesh(geometry, createAreaLightMaterial(17)); light3.position.set(14.904, 12.198, -1.832); light3.scale.set(0.15, 4.265, 6.331); scene.add(light3); const light4 = new THREE.Mesh(geometry, createAreaLightMaterial(43)); light4.position.set(-0.462, 8.89, 14.52); light4.scale.set(4.38, 5.441, 0.088); scene.add(light4); const light5 = new THREE.Mesh(geometry, createAreaLightMaterial(20)); light5.position.set(3.235, 11.486, -12.541); light5.scale.set(2.5, 2, 0.1); scene.add(light5); const light6 = new THREE.Mesh(geometry, createAreaLightMaterial(100)); light6.position.set(0, 20, 0); light6.scale.set(1, 0.1, 1); scene.add(light6); function createAreaLightMaterial(intensity) { const material = new THREE.MeshBasicMaterial(); material.color.setScalar(intensity); return material; } return scene; } export { RoomEnvironment }; //# sourceMappingURL=RoomEnvironment.js.map