three-stdlib
Version:
stand-alone library of threejs examples
80 lines (79 loc) • 3.05 kB
JavaScript
import * as THREE from "three";
function RoomEnvironment() {
const scene = new THREE.Scene();
const geometry = new THREE.BoxGeometry();
geometry.deleteAttribute("uv");
const roomMaterial = new THREE.MeshStandardMaterial({ side: THREE.BackSide });
const boxMaterial = new THREE.MeshStandardMaterial();
const mainLight = new THREE.PointLight(16777215, 5, 28, 2);
mainLight.position.set(0.418, 16.199, 0.3);
scene.add(mainLight);
const room = new THREE.Mesh(geometry, roomMaterial);
room.position.set(-0.757, 13.219, 0.717);
room.scale.set(31.713, 28.305, 28.591);
scene.add(room);
const box1 = new THREE.Mesh(geometry, boxMaterial);
box1.position.set(-10.906, 2.009, 1.846);
box1.rotation.set(0, -0.195, 0);
box1.scale.set(2.328, 7.905, 4.651);
scene.add(box1);
const box2 = new THREE.Mesh(geometry, boxMaterial);
box2.position.set(-5.607, -0.754, -0.758);
box2.rotation.set(0, 0.994, 0);
box2.scale.set(1.97, 1.534, 3.955);
scene.add(box2);
const box3 = new THREE.Mesh(geometry, boxMaterial);
box3.position.set(6.167, 0.857, 7.803);
box3.rotation.set(0, 0.561, 0);
box3.scale.set(3.927, 6.285, 3.687);
scene.add(box3);
const box4 = new THREE.Mesh(geometry, boxMaterial);
box4.position.set(-2.017, 0.018, 6.124);
box4.rotation.set(0, 0.333, 0);
box4.scale.set(2.002, 4.566, 2.064);
scene.add(box4);
const box5 = new THREE.Mesh(geometry, boxMaterial);
box5.position.set(2.291, -0.756, -2.621);
box5.rotation.set(0, -0.286, 0);
box5.scale.set(1.546, 1.552, 1.496);
scene.add(box5);
const box6 = new THREE.Mesh(geometry, boxMaterial);
box6.position.set(-2.193, -0.369, -5.547);
box6.rotation.set(0, 0.516, 0);
box6.scale.set(3.875, 3.487, 2.986);
scene.add(box6);
const light1 = new THREE.Mesh(geometry, createAreaLightMaterial(50));
light1.position.set(-16.116, 14.37, 8.208);
light1.scale.set(0.1, 2.428, 2.739);
scene.add(light1);
const light2 = new THREE.Mesh(geometry, createAreaLightMaterial(50));
light2.position.set(-16.109, 18.021, -8.207);
light2.scale.set(0.1, 2.425, 2.751);
scene.add(light2);
const light3 = new THREE.Mesh(geometry, createAreaLightMaterial(17));
light3.position.set(14.904, 12.198, -1.832);
light3.scale.set(0.15, 4.265, 6.331);
scene.add(light3);
const light4 = new THREE.Mesh(geometry, createAreaLightMaterial(43));
light4.position.set(-0.462, 8.89, 14.52);
light4.scale.set(4.38, 5.441, 0.088);
scene.add(light4);
const light5 = new THREE.Mesh(geometry, createAreaLightMaterial(20));
light5.position.set(3.235, 11.486, -12.541);
light5.scale.set(2.5, 2, 0.1);
scene.add(light5);
const light6 = new THREE.Mesh(geometry, createAreaLightMaterial(100));
light6.position.set(0, 20, 0);
light6.scale.set(1, 0.1, 1);
scene.add(light6);
function createAreaLightMaterial(intensity) {
const material = new THREE.MeshBasicMaterial();
material.color.setScalar(intensity);
return material;
}
return scene;
}
export {
RoomEnvironment
};
//# sourceMappingURL=RoomEnvironment.js.map