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three-stdlib

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stand-alone library of threejs examples

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import { Camera, Object3D, Raycaster } from 'three'; import { EventDispatcher } from './EventDispatcher'; export interface DragControlsEventMap { /** * Fires when the pointer is moved onto a 3D object, or onto one of its children. */ hoveron: { object: Object3D; }; /** * Fires when the pointer is moved out of a 3D object. */ hoveroff: { object: Object3D; }; /** * Fires when the user starts to drag a 3D object. */ dragstart: { object: Object3D; }; /** * Fires when the user drags a 3D object. */ drag: { object: Object3D; }; /** * Fires when the user has finished dragging a 3D object. */ dragend: { object: Object3D; }; } declare class DragControls extends EventDispatcher<DragControlsEventMap> { enabled: boolean; transformGroup: boolean; private _objects; private _camera; private _domElement; private _plane; private _raycaster; private _mouse; private _offset; private _intersection; private _worldPosition; private _inverseMatrix; private _intersections; private _selected; private _hovered; constructor(_objects: Object3D[], _camera: Camera, _domElement: HTMLElement); activate: () => void; deactivate: () => void; dispose: () => void; getObjects: () => Object3D[]; getRaycaster: () => Raycaster; private onMouseMove; private onMouseDown; private onMouseCancel; private onPointerMove; private onPointerDown; private onPointerCancel; private onTouchMove; private onTouchStart; private onTouchEnd; } export { DragControls };