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three-stdlib

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stand-alone library of threejs examples

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import { BufferGeometry, Intersection, Mesh, MeshBasicMaterial, Object3D, Raycaster, SphereGeometry, Texture, Vector3, } from 'three' export class OculusHandPointerModel extends Object3D { hand: Object3D controller: Object3D motionController: Object3D | null envMap: Texture | null mesh: Mesh | null pointerGeometry: BufferGeometry | null pointerMesh: Mesh<BufferGeometry, MeshBasicMaterial> | null pointerObject: Object3D | null pinched: boolean attached: boolean cursorObject: Mesh<SphereGeometry, MeshBasicMaterial> | null raycaster: Raycaster visible: boolean xrInputSource: unknown constructor(hand: Object3D, controller: Object3D) private _drawVerticesRing(vertices: number[], baseVector: Vector3, ringIndex: number): void private _updatePointerVertices(rearRadius: number): void public createPointer(): void private _updateRaycaster(): void private _updatePointer(): void public updateMatrixWorld(force?: boolean): void public isPinched(): boolean public setAttached(attached: boolean): void public isAttached(): boolean public intersectObject(object: Object3D, recursive?: boolean): Intersection[] | void public intersectObjects(objects: Object3D[], recursive?: boolean): Intersection[] | void public checkIntersections(objects: Object3D[], recursive?: boolean): void public setCursor(distance: number): void public dispose(): void }