three-stdlib
Version:
stand-alone library of threejs examples
38 lines (37 loc) • 1.36 kB
JavaScript
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
const THREE = require("three");
const SceneUtils = {
createMeshesFromInstancedMesh: function(instancedMesh) {
const group = new THREE.Group();
const count = instancedMesh.count;
const geometry = instancedMesh.geometry;
const material = instancedMesh.material;
for (let i = 0; i < count; i++) {
const mesh = new THREE.Mesh(geometry, material);
instancedMesh.getMatrixAt(i, mesh.matrix);
mesh.matrix.decompose(mesh.position, mesh.quaternion, mesh.scale);
group.add(mesh);
}
group.copy(instancedMesh);
group.updateMatrixWorld();
return group;
},
createMultiMaterialObject: function(geometry, materials) {
const group = new THREE.Group();
for (let i = 0, l = materials.length; i < l; i++) {
group.add(new THREE.Mesh(geometry, materials[i]));
}
return group;
},
detach: function(child, parent, scene) {
console.warn("THREE.SceneUtils: detach() has been deprecated. Use scene.attach( child ) instead.");
scene.attach(child);
},
attach: function(child, scene, parent) {
console.warn("THREE.SceneUtils: attach() has been deprecated. Use parent.attach( child ) instead.");
parent.attach(child);
}
};
exports.SceneUtils = SceneUtils;
//# sourceMappingURL=SceneUtils.cjs.map
;