three-stdlib
Version:
stand-alone library of threejs examples
111 lines (110 loc) • 4.36 kB
JavaScript
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
const THREE = require("three");
const hilbert2D = (center = new THREE.Vector3(0, 0, 0), size = 10, iterations = 1, v0 = 0, v1 = 1, v2 = 2, v3 = 3) => {
const half = size / 2;
const vec_s = [
new THREE.Vector3(center.x - half, center.y, center.z - half),
new THREE.Vector3(center.x - half, center.y, center.z + half),
new THREE.Vector3(center.x + half, center.y, center.z + half),
new THREE.Vector3(center.x + half, center.y, center.z - half)
];
const vec = [vec_s[v0], vec_s[v1], vec_s[v2], vec_s[v3]];
if (0 <= --iterations) {
const tmp = [];
Array.prototype.push.apply(tmp, hilbert2D(vec[0], half, iterations, v0, v3, v2, v1));
Array.prototype.push.apply(tmp, hilbert2D(vec[1], half, iterations, v0, v1, v2, v3));
Array.prototype.push.apply(tmp, hilbert2D(vec[2], half, iterations, v0, v1, v2, v3));
Array.prototype.push.apply(tmp, hilbert2D(vec[3], half, iterations, v2, v1, v0, v3));
return tmp;
}
return vec;
};
const hilbert3D = (center = new THREE.Vector3(0, 0, 0), size = 10, iterations = 1, v0 = 0, v1 = 1, v2 = 2, v3 = 3, v4 = 4, v5 = 5, v6 = 6, v7 = 7) => {
const half = size / 2;
const vec_s = [
new THREE.Vector3(center.x - half, center.y + half, center.z - half),
new THREE.Vector3(center.x - half, center.y + half, center.z + half),
new THREE.Vector3(center.x - half, center.y - half, center.z + half),
new THREE.Vector3(center.x - half, center.y - half, center.z - half),
new THREE.Vector3(center.x + half, center.y - half, center.z - half),
new THREE.Vector3(center.x + half, center.y - half, center.z + half),
new THREE.Vector3(center.x + half, center.y + half, center.z + half),
new THREE.Vector3(center.x + half, center.y + half, center.z - half)
];
const vec = [vec_s[v0], vec_s[v1], vec_s[v2], vec_s[v3], vec_s[v4], vec_s[v5], vec_s[v6], vec_s[v7]];
if (--iterations >= 0) {
const tmp = [];
Array.prototype.push.apply(tmp, hilbert3D(vec[0], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1));
Array.prototype.push.apply(tmp, hilbert3D(vec[1], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3));
Array.prototype.push.apply(tmp, hilbert3D(vec[2], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3));
Array.prototype.push.apply(tmp, hilbert3D(vec[3], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5));
Array.prototype.push.apply(tmp, hilbert3D(vec[4], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5));
Array.prototype.push.apply(tmp, hilbert3D(vec[5], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7));
Array.prototype.push.apply(tmp, hilbert3D(vec[6], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7));
Array.prototype.push.apply(tmp, hilbert3D(vec[7], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7));
return tmp;
}
return vec;
};
const gosper = (size = 1) => {
function fractalize(config) {
let output = "";
let input = config.axiom;
for (let i = 0, il = config.steps; 0 <= il ? i < il : i > il; 0 <= il ? i++ : i--) {
output = "";
for (let j = 0, jl = input.length; j < jl; j++) {
const char = input[j];
if (char in config.rules) {
output += config.rules[char];
} else {
output += char;
}
}
input = output;
}
return output;
}
function toPoints(config) {
let currX = 0;
let currY = 0;
let angle = 0;
const path = [0, 0, 0];
const fractal = config.fractal;
for (let i = 0, l = fractal.length; i < l; i++) {
const char = fractal[i];
if (char === "+") {
angle += config.angle;
} else if (char === "-") {
angle -= config.angle;
} else if (char === "F") {
currX += config.size * Math.cos(angle);
currY += -config.size * Math.sin(angle);
path.push(currX, currY, 0);
}
}
return path;
}
const gosper2 = fractalize({
axiom: "A",
steps: 4,
rules: {
A: "A+BF++BF-FA--FAFA-BF+",
B: "-FA+BFBF++BF+FA--FA-B"
}
});
const points = toPoints({
fractal: gosper2,
size,
angle: Math.PI / 3
// 60 degrees
});
return points;
};
const GeometryUtils = {
hilbert3D,
gosper,
hilbert2D
};
exports.GeometryUtils = GeometryUtils;
//# sourceMappingURL=GeometryUtils.cjs.map
;