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three-stdlib

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stand-alone library of threejs examples

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"use strict"; Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); const THREE = require("three"); const helpers = require("../types/helpers.cjs"); const mergeBufferGeometries = (geometries, useGroups) => { const isIndexed = geometries[0].index !== null; const attributesUsed = new Set(Object.keys(geometries[0].attributes)); const morphAttributesUsed = new Set(Object.keys(geometries[0].morphAttributes)); const attributes = {}; const morphAttributes = {}; const morphTargetsRelative = geometries[0].morphTargetsRelative; const mergedGeometry = new THREE.BufferGeometry(); let offset = 0; geometries.forEach((geom, i) => { let attributesCount = 0; if (isIndexed !== (geom.index !== null)) { console.error( "THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index " + i + ". All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them." ); return null; } for (let name in geom.attributes) { if (!attributesUsed.has(name)) { console.error( "THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index " + i + '. All geometries must have compatible attributes; make sure "' + name + '" attribute exists among all geometries, or in none of them.' ); return null; } if (attributes[name] === void 0) { attributes[name] = []; } attributes[name].push(geom.attributes[name]); attributesCount++; } if (attributesCount !== attributesUsed.size) { console.error( "THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index " + i + ". Make sure all geometries have the same number of attributes." ); return null; } if (morphTargetsRelative !== geom.morphTargetsRelative) { console.error( "THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index " + i + ". .morphTargetsRelative must be consistent throughout all geometries." ); return null; } for (let name in geom.morphAttributes) { if (!morphAttributesUsed.has(name)) { console.error( "THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index " + i + ". .morphAttributes must be consistent throughout all geometries." ); return null; } if (morphAttributes[name] === void 0) morphAttributes[name] = []; morphAttributes[name].push(geom.morphAttributes[name]); } mergedGeometry.userData.mergedUserData = mergedGeometry.userData.mergedUserData || []; mergedGeometry.userData.mergedUserData.push(geom.userData); if (useGroups) { let count; if (geom.index) { count = geom.index.count; } else if (geom.attributes.position !== void 0) { count = geom.attributes.position.count; } else { console.error( "THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index " + i + ". The geometry must have either an index or a position attribute" ); return null; } mergedGeometry.addGroup(offset, count, i); offset += count; } }); if (isIndexed) { let indexOffset = 0; const mergedIndex = []; geometries.forEach((geom) => { const index = geom.index; for (let j = 0; j < index.count; ++j) { mergedIndex.push(index.getX(j) + indexOffset); } indexOffset += geom.attributes.position.count; }); mergedGeometry.setIndex(mergedIndex); } for (let name in attributes) { const mergedAttribute = mergeBufferAttributes(attributes[name]); if (!mergedAttribute) { console.error( "THREE.BufferGeometryUtils: .mergeBufferGeometries() failed while trying to merge the " + name + " attribute." ); return null; } mergedGeometry.setAttribute(name, mergedAttribute); } for (let name in morphAttributes) { const numMorphTargets = morphAttributes[name][0].length; if (numMorphTargets === 0) break; mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {}; mergedGeometry.morphAttributes[name] = []; for (let i = 0; i < numMorphTargets; ++i) { const morphAttributesToMerge = []; for (let j = 0; j < morphAttributes[name].length; ++j) { morphAttributesToMerge.push(morphAttributes[name][j][i]); } const mergedMorphAttribute = mergeBufferAttributes(morphAttributesToMerge); if (!mergedMorphAttribute) { console.error( "THREE.BufferGeometryUtils: .mergeBufferGeometries() failed while trying to merge the " + name + " morphAttribute." ); return null; } mergedGeometry.morphAttributes[name].push(mergedMorphAttribute); } } return mergedGeometry; }; const mergeBufferAttributes = (attributes) => { let TypedArray = void 0; let itemSize = void 0; let normalized = void 0; let arrayLength = 0; attributes.forEach((attr) => { if (TypedArray === void 0) { TypedArray = attr.array.constructor; } if (TypedArray !== attr.array.constructor) { console.error( "THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. BufferAttribute.array must be of consistent array types across matching attributes." ); return null; } if (itemSize === void 0) itemSize = attr.itemSize; if (itemSize !== attr.itemSize) { console.error( "THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. BufferAttribute.itemSize must be consistent across matching attributes." ); return null; } if (normalized === void 0) normalized = attr.normalized; if (normalized !== attr.normalized) { console.error( "THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. BufferAttribute.normalized must be consistent across matching attributes." ); return null; } arrayLength += attr.array.length; }); if (TypedArray && itemSize) { const array = new TypedArray(arrayLength); let offset = 0; attributes.forEach((attr) => { array.set(attr.array, offset); offset += attr.array.length; }); return new THREE.BufferAttribute(array, itemSize, normalized); } }; const interleaveAttributes = (attributes) => { let TypedArray = void 0; let arrayLength = 0; let stride = 0; for (let i = 0, l = attributes.length; i < l; ++i) { const attribute = attributes[i]; if (TypedArray === void 0) TypedArray = attribute.array.constructor; if (TypedArray !== attribute.array.constructor) { console.error("AttributeBuffers of different types cannot be interleaved"); return null; } arrayLength += attribute.array.length; stride += attribute.itemSize; } const interleavedBuffer = new THREE.InterleavedBuffer(new TypedArray(arrayLength), stride); let offset = 0; const res = []; const getters = ["getX", "getY", "getZ", "getW"]; const setters = ["setX", "setY", "setZ", "setW"]; for (let j = 0, l = attributes.length; j < l; j++) { const attribute = attributes[j]; const itemSize = attribute.itemSize; const count = attribute.count; const iba = new THREE.InterleavedBufferAttribute(interleavedBuffer, itemSize, offset, attribute.normalized); res.push(iba); offset += itemSize; for (let c = 0; c < count; c++) { for (let k = 0; k < itemSize; k++) { const set = helpers.getWithKey(iba, setters[k]); const get = helpers.getWithKey(attribute, getters[k]); set(c, get(c)); } } } return res; }; function estimateBytesUsed(geometry) { let mem = 0; for (let name in geometry.attributes) { const attr = geometry.getAttribute(name); mem += attr.count * attr.itemSize * attr.array.BYTES_PER_ELEMENT; } const indices = geometry.getIndex(); mem += indices ? indices.count * indices.itemSize * indices.array.BYTES_PER_ELEMENT : 0; return mem; } function mergeVertices(geometry, tolerance = 1e-4) { tolerance = Math.max(tolerance, Number.EPSILON); const hashToIndex = {}; const indices = geometry.getIndex(); const positions = geometry.getAttribute("position"); const vertexCount = indices ? indices.count : positions.count; let nextIndex = 0; const attributeNames = Object.keys(geometry.attributes); const attrArrays = {}; const morphAttrsArrays = {}; const newIndices = []; const getters = ["getX", "getY", "getZ", "getW"]; for (let i = 0, l = attributeNames.length; i < l; i++) { const name = attributeNames[i]; attrArrays[name] = []; const morphAttr = geometry.morphAttributes[name]; if (morphAttr) { morphAttrsArrays[name] = new Array(morphAttr.length).fill(0).map(() => []); } } const decimalShift = Math.log10(1 / tolerance); const shiftMultiplier = Math.pow(10, decimalShift); for (let i = 0; i < vertexCount; i++) { const index = indices ? indices.getX(i) : i; let hash = ""; for (let j = 0, l = attributeNames.length; j < l; j++) { const name = attributeNames[j]; const attribute = geometry.getAttribute(name); const itemSize = attribute.itemSize; for (let k = 0; k < itemSize; k++) { hash += `${~~(attribute[getters[k]](index) * shiftMultiplier)},`; } } if (hash in hashToIndex) { newIndices.push(hashToIndex[hash]); } else { for (let j = 0, l = attributeNames.length; j < l; j++) { const name = attributeNames[j]; const attribute = geometry.getAttribute(name); const morphAttr = geometry.morphAttributes[name]; const itemSize = attribute.itemSize; const newarray = attrArrays[name]; const newMorphArrays = morphAttrsArrays[name]; for (let k = 0; k < itemSize; k++) { const getterFunc = getters[k]; newarray.push(attribute[getterFunc](index)); if (morphAttr) { for (let m = 0, ml = morphAttr.length; m < ml; m++) { newMorphArrays[m].push(morphAttr[m][getterFunc](index)); } } } } hashToIndex[hash] = nextIndex; newIndices.push(nextIndex); nextIndex++; } } const result = geometry.clone(); for (let i = 0, l = attributeNames.length; i < l; i++) { const name = attributeNames[i]; const oldAttribute = geometry.getAttribute(name); const buffer = new oldAttribute.array.constructor(attrArrays[name]); const attribute = new THREE.BufferAttribute(buffer, oldAttribute.itemSize, oldAttribute.normalized); result.setAttribute(name, attribute); if (name in morphAttrsArrays) { for (let j = 0; j < morphAttrsArrays[name].length; j++) { const oldMorphAttribute = geometry.morphAttributes[name][j]; const buffer2 = new oldMorphAttribute.array.constructor(morphAttrsArrays[name][j]); const morphAttribute = new THREE.BufferAttribute(buffer2, oldMorphAttribute.itemSize, oldMorphAttribute.normalized); result.morphAttributes[name][j] = morphAttribute; } } } result.setIndex(newIndices); return result; } function toTrianglesDrawMode(geometry, drawMode) { if (drawMode === THREE.TrianglesDrawMode) { console.warn("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles."); return geometry; } if (drawMode === THREE.TriangleFanDrawMode || drawMode === THREE.TriangleStripDrawMode) { let index = geometry.getIndex(); if (index === null) { const indices = []; const position = geometry.getAttribute("position"); if (position !== void 0) { for (let i = 0; i < position.count; i++) { indices.push(i); } geometry.setIndex(indices); index = geometry.getIndex(); } else { console.error( "THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible." ); return geometry; } } const numberOfTriangles = index.count - 2; const newIndices = []; if (index) { if (drawMode === THREE.TriangleFanDrawMode) { for (let i = 1; i <= numberOfTriangles; i++) { newIndices.push(index.getX(0)); newIndices.push(index.getX(i)); newIndices.push(index.getX(i + 1)); } } else { for (let i = 0; i < numberOfTriangles; i++) { if (i % 2 === 0) { newIndices.push(index.getX(i)); newIndices.push(index.getX(i + 1)); newIndices.push(index.getX(i + 2)); } else { newIndices.push(index.getX(i + 2)); newIndices.push(index.getX(i + 1)); newIndices.push(index.getX(i)); } } } } if (newIndices.length / 3 !== numberOfTriangles) { console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles."); } const newGeometry = geometry.clone(); newGeometry.setIndex(newIndices); newGeometry.clearGroups(); return newGeometry; } else { console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:", drawMode); return geometry; } } function computeMorphedAttributes(object) { if (object.geometry.isBufferGeometry !== true) { console.error("THREE.BufferGeometryUtils: Geometry is not of type BufferGeometry."); return null; } const _vA = new THREE.Vector3(); const _vB = new THREE.Vector3(); const _vC = new THREE.Vector3(); const _tempA = new THREE.Vector3(); const _tempB = new THREE.Vector3(); const _tempC = new THREE.Vector3(); const _morphA = new THREE.Vector3(); const _morphB = new THREE.Vector3(); const _morphC = new THREE.Vector3(); function _calculateMorphedAttributeData(object2, material2, attribute, morphAttribute, morphTargetsRelative2, a2, b2, c2, modifiedAttributeArray) { _vA.fromBufferAttribute(attribute, a2); _vB.fromBufferAttribute(attribute, b2); _vC.fromBufferAttribute(attribute, c2); const morphInfluences = object2.morphTargetInfluences; if ( // @ts-ignore material2.morphTargets && morphAttribute && morphInfluences ) { _morphA.set(0, 0, 0); _morphB.set(0, 0, 0); _morphC.set(0, 0, 0); for (let i2 = 0, il2 = morphAttribute.length; i2 < il2; i2++) { const influence = morphInfluences[i2]; const morph = morphAttribute[i2]; if (influence === 0) continue; _tempA.fromBufferAttribute(morph, a2); _tempB.fromBufferAttribute(morph, b2); _tempC.fromBufferAttribute(morph, c2); if (morphTargetsRelative2) { _morphA.addScaledVector(_tempA, influence); _morphB.addScaledVector(_tempB, influence); _morphC.addScaledVector(_tempC, influence); } else { _morphA.addScaledVector(_tempA.sub(_vA), influence); _morphB.addScaledVector(_tempB.sub(_vB), influence); _morphC.addScaledVector(_tempC.sub(_vC), influence); } } _vA.add(_morphA); _vB.add(_morphB); _vC.add(_morphC); } if (object2.isSkinnedMesh) { object2.boneTransform(a2, _vA); object2.boneTransform(b2, _vB); object2.boneTransform(c2, _vC); } modifiedAttributeArray[a2 * 3 + 0] = _vA.x; modifiedAttributeArray[a2 * 3 + 1] = _vA.y; modifiedAttributeArray[a2 * 3 + 2] = _vA.z; modifiedAttributeArray[b2 * 3 + 0] = _vB.x; modifiedAttributeArray[b2 * 3 + 1] = _vB.y; modifiedAttributeArray[b2 * 3 + 2] = _vB.z; modifiedAttributeArray[c2 * 3 + 0] = _vC.x; modifiedAttributeArray[c2 * 3 + 1] = _vC.y; modifiedAttributeArray[c2 * 3 + 2] = _vC.z; } const geometry = object.geometry; const material = object.material; let a, b, c; const index = geometry.index; const positionAttribute = geometry.attributes.position; const morphPosition = geometry.morphAttributes.position; const morphTargetsRelative = geometry.morphTargetsRelative; const normalAttribute = geometry.attributes.normal; const morphNormal = geometry.morphAttributes.position; const groups = geometry.groups; const drawRange = geometry.drawRange; let i, j, il, jl; let group, groupMaterial; let start, end; const modifiedPosition = new Float32Array(positionAttribute.count * positionAttribute.itemSize); const modifiedNormal = new Float32Array(normalAttribute.count * normalAttribute.itemSize); if (index !== null) { if (Array.isArray(material)) { for (i = 0, il = groups.length; i < il; i++) { group = groups[i]; groupMaterial = material[group.materialIndex]; start = Math.max(group.start, drawRange.start); end = Math.min(group.start + group.count, drawRange.start + drawRange.count); for (j = start, jl = end; j < jl; j += 3) { a = index.getX(j); b = index.getX(j + 1); c = index.getX(j + 2); _calculateMorphedAttributeData( object, groupMaterial, positionAttribute, morphPosition, morphTargetsRelative, a, b, c, modifiedPosition ); _calculateMorphedAttributeData( object, groupMaterial, normalAttribute, morphNormal, morphTargetsRelative, a, b, c, modifiedNormal ); } } } else { start = Math.max(0, drawRange.start); end = Math.min(index.count, drawRange.start + drawRange.count); for (i = start, il = end; i < il; i += 3) { a = index.getX(i); b = index.getX(i + 1); c = index.getX(i + 2); _calculateMorphedAttributeData( object, material, positionAttribute, morphPosition, morphTargetsRelative, a, b, c, modifiedPosition ); _calculateMorphedAttributeData( object, material, normalAttribute, morphNormal, morphTargetsRelative, a, b, c, modifiedNormal ); } } } else if (positionAttribute !== void 0) { if (Array.isArray(material)) { for (i = 0, il = groups.length; i < il; i++) { group = groups[i]; groupMaterial = material[group.materialIndex]; start = Math.max(group.start, drawRange.start); end = Math.min(group.start + group.count, drawRange.start + drawRange.count); for (j = start, jl = end; j < jl; j += 3) { a = j; b = j + 1; c = j + 2; _calculateMorphedAttributeData( object, groupMaterial, positionAttribute, morphPosition, morphTargetsRelative, a, b, c, modifiedPosition ); _calculateMorphedAttributeData( object, groupMaterial, normalAttribute, morphNormal, morphTargetsRelative, a, b, c, modifiedNormal ); } } } else { start = Math.max(0, drawRange.start); end = Math.min(positionAttribute.count, drawRange.start + drawRange.count); for (i = start, il = end; i < il; i += 3) { a = i; b = i + 1; c = i + 2; _calculateMorphedAttributeData( object, material, positionAttribute, morphPosition, morphTargetsRelative, a, b, c, modifiedPosition ); _calculateMorphedAttributeData( object, material, normalAttribute, morphNormal, morphTargetsRelative, a, b, c, modifiedNormal ); } } } const morphedPositionAttribute = new THREE.Float32BufferAttribute(modifiedPosition, 3); const morphedNormalAttribute = new THREE.Float32BufferAttribute(modifiedNormal, 3); return { positionAttribute, normalAttribute, morphedPositionAttribute, morphedNormalAttribute }; } function toCreasedNormals(geometry, creaseAngle = Math.PI / 3) { const creaseDot = Math.cos(creaseAngle); const hashMultiplier = (1 + 1e-10) * 100; const verts = [new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3()]; const tempVec1 = new THREE.Vector3(); const tempVec2 = new THREE.Vector3(); const tempNorm = new THREE.Vector3(); const tempNorm2 = new THREE.Vector3(); function hashVertex(v) { const x = ~~(v.x * hashMultiplier); const y = ~~(v.y * hashMultiplier); const z = ~~(v.z * hashMultiplier); return `${x},${y},${z}`; } const resultGeometry = geometry.index ? geometry.toNonIndexed() : geometry; const posAttr = resultGeometry.attributes.position; const vertexMap = {}; for (let i = 0, l = posAttr.count / 3; i < l; i++) { const i3 = 3 * i; const a = verts[0].fromBufferAttribute(posAttr, i3 + 0); const b = verts[1].fromBufferAttribute(posAttr, i3 + 1); const c = verts[2].fromBufferAttribute(posAttr, i3 + 2); tempVec1.subVectors(c, b); tempVec2.subVectors(a, b); const normal = new THREE.Vector3().crossVectors(tempVec1, tempVec2).normalize(); for (let n = 0; n < 3; n++) { const vert = verts[n]; const hash = hashVertex(vert); if (!(hash in vertexMap)) { vertexMap[hash] = []; } vertexMap[hash].push(normal); } } const normalArray = new Float32Array(posAttr.count * 3); const normAttr = new THREE.BufferAttribute(normalArray, 3, false); for (let i = 0, l = posAttr.count / 3; i < l; i++) { const i3 = 3 * i; const a = verts[0].fromBufferAttribute(posAttr, i3 + 0); const b = verts[1].fromBufferAttribute(posAttr, i3 + 1); const c = verts[2].fromBufferAttribute(posAttr, i3 + 2); tempVec1.subVectors(c, b); tempVec2.subVectors(a, b); tempNorm.crossVectors(tempVec1, tempVec2).normalize(); for (let n = 0; n < 3; n++) { const vert = verts[n]; const hash = hashVertex(vert); const otherNormals = vertexMap[hash]; tempNorm2.set(0, 0, 0); for (let k = 0, lk = otherNormals.length; k < lk; k++) { const otherNorm = otherNormals[k]; if (tempNorm.dot(otherNorm) > creaseDot) { tempNorm2.add(otherNorm); } } tempNorm2.normalize(); normAttr.setXYZ(i3 + n, tempNorm2.x, tempNorm2.y, tempNorm2.z); } } resultGeometry.setAttribute("normal", normAttr); return resultGeometry; } exports.computeMorphedAttributes = computeMorphedAttributes; exports.estimateBytesUsed = estimateBytesUsed; exports.interleaveAttributes = interleaveAttributes; exports.mergeBufferAttributes = mergeBufferAttributes; exports.mergeBufferGeometries = mergeBufferGeometries; exports.mergeVertices = mergeVertices; exports.toCreasedNormals = toCreasedNormals; exports.toTrianglesDrawMode = toTrianglesDrawMode; //# sourceMappingURL=BufferGeometryUtils.cjs.map