three-stdlib
Version:
stand-alone library of threejs examples
56 lines (44 loc) • 1.21 kB
JavaScript
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
const VignetteShader = {
uniforms: {
tDiffuse: { value: null },
offset: { value: 1 },
darkness: { value: 1 }
},
vertexShader: (
/* glsl */
`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
`
),
fragmentShader: (
/* glsl */
`
uniform float offset;
uniform float darkness;
uniform sampler2D tDiffuse;
varying vec2 vUv;
void main() {
// Eskils vignette
vec4 texel = texture2D( tDiffuse, vUv );
vec2 uv = ( vUv - vec2( 0.5 ) ) * vec2( offset );
gl_FragColor = vec4( mix( texel.rgb, vec3( 1.0 - darkness ), dot( uv, uv ) ), texel.a );
/*
// alternative version from glfx.js
// this one makes more "dusty" look (as opposed to "burned")
vec4 color = texture2D( tDiffuse, vUv );
float dist = distance( vUv, vec2( 0.5 ) );
color.rgb *= smoothstep( 0.8, offset * 0.799, dist *( darkness + offset ) );
gl_FragColor = color;
*/
}
`
)
};
exports.VignetteShader = VignetteShader;
//# sourceMappingURL=VignetteShader.cjs.map
;