three-stdlib
Version:
stand-alone library of threejs examples
47 lines (36 loc) • 1.01 kB
JavaScript
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
const SepiaShader = {
uniforms: {
tDiffuse: { value: null },
amount: { value: 1 }
},
vertexShader: (
/* glsl */
`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
`
),
fragmentShader: (
/* glsl */
`
uniform float amount;
uniform sampler2D tDiffuse;
varying vec2 vUv;
void main() {
vec4 color = texture2D( tDiffuse, vUv );
vec3 c = color.rgb;
color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );
color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );
color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );
gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );
}
`
)
};
exports.SepiaShader = SepiaShader;
//# sourceMappingURL=SepiaShader.cjs.map
;