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three-stdlib

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stand-alone library of threejs examples

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import { Matrix4, Vector2 } from 'three'; /** * References: * https://lettier.github.io/3d-game-shaders-for-beginners/screen-space-reflection.html */ export declare const SSRShader: { defines: { MAX_STEP: number; isPerspectiveCamera: boolean; isDistanceAttenuation: boolean; isFresnel: boolean; isInfiniteThick: boolean; isSelective: boolean; }; uniforms: { tDiffuse: { value: null; }; tNormal: { value: null; }; tMetalness: { value: null; }; tDepth: { value: null; }; cameraNear: { value: null; }; cameraFar: { value: null; }; resolution: { value: Vector2; }; cameraProjectionMatrix: { value: Matrix4; }; cameraInverseProjectionMatrix: { value: Matrix4; }; opacity: { value: number; }; maxDistance: { value: number; }; cameraRange: { value: number; }; surfDist: { value: number; }; thickTolerance: { value: number; }; }; vertexShader: string; fragmentShader: string; }; export declare const SSRDepthShader: { defines: { PERSPECTIVE_CAMERA: number; }; uniforms: { tDepth: { value: null; }; cameraNear: { value: null; }; cameraFar: { value: null; }; }; vertexShader: string; fragmentShader: string; }; export declare const SSRBlurShader: { uniforms: { tDiffuse: { value: null; }; resolution: { value: Vector2; }; opacity: { value: number; }; }; vertexShader: string; fragmentShader: string; };