three-stdlib
Version:
stand-alone library of threejs examples
48 lines (38 loc) • 1.03 kB
JavaScript
import { Vector2 } from "three";
const NormalMapShader = {
uniforms: {
heightMap: { value: null },
resolution: { value: /* @__PURE__ */ new Vector2(512, 512) },
scale: { value: /* @__PURE__ */ new Vector2(1, 1) },
height: { value: 0.05 }
},
vertexShader: (
/* glsl */
`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
`
),
fragmentShader: (
/* glsl */
`
uniform float height;
uniform vec2 resolution;
uniform sampler2D heightMap;
varying vec2 vUv;
void main() {
float val = texture2D( heightMap, vUv ).x;
float valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;
float valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;
gl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height ) ) + 0.5 ), 1.0 );
}
`
)
};
export {
NormalMapShader
};
//# sourceMappingURL=NormalMapShader.js.map