three-stdlib
Version:
stand-alone library of threejs examples
58 lines (44 loc) • 1.21 kB
JavaScript
import { Color } from "three";
const LuminosityHighPassShader = {
shaderID: "luminosityHighPass",
uniforms: {
tDiffuse: { value: null },
luminosityThreshold: { value: 1 },
smoothWidth: { value: 1 },
defaultColor: { value: /* @__PURE__ */ new Color(0) },
defaultOpacity: { value: 0 }
},
vertexShader: (
/* glsl */
`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
`
),
fragmentShader: (
/* glsl */
`
uniform sampler2D tDiffuse;
uniform vec3 defaultColor;
uniform float defaultOpacity;
uniform float luminosityThreshold;
uniform float smoothWidth;
varying vec2 vUv;
void main() {
vec4 texel = texture2D( tDiffuse, vUv );
vec3 luma = vec3( 0.299, 0.587, 0.114 );
float v = dot( texel.xyz, luma );
vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );
float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );
gl_FragColor = mix( outputColor, texel, alpha );
}
`
)
};
export {
LuminosityHighPassShader
};
//# sourceMappingURL=LuminosityHighPassShader.js.map