three-stdlib
Version:
stand-alone library of threejs examples
55 lines (44 loc) • 1.49 kB
JavaScript
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
const HorizontalTiltShiftShader = {
uniforms: {
tDiffuse: { value: null },
h: { value: 1 / 512 },
r: { value: 0.35 }
},
vertexShader: (
/* glsl */
`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
`
),
fragmentShader: (
/* glsl */
`
uniform sampler2D tDiffuse;
uniform float h;
uniform float r;
varying vec2 vUv;
void main() {
vec4 sum = vec4( 0.0 );
float hh = h * abs( r - vUv.y );
sum += texture2D( tDiffuse, vec2( vUv.x - 4.0 * hh, vUv.y ) ) * 0.051;
sum += texture2D( tDiffuse, vec2( vUv.x - 3.0 * hh, vUv.y ) ) * 0.0918;
sum += texture2D( tDiffuse, vec2( vUv.x - 2.0 * hh, vUv.y ) ) * 0.12245;
sum += texture2D( tDiffuse, vec2( vUv.x - 1.0 * hh, vUv.y ) ) * 0.1531;
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;
sum += texture2D( tDiffuse, vec2( vUv.x + 1.0 * hh, vUv.y ) ) * 0.1531;
sum += texture2D( tDiffuse, vec2( vUv.x + 2.0 * hh, vUv.y ) ) * 0.12245;
sum += texture2D( tDiffuse, vec2( vUv.x + 3.0 * hh, vUv.y ) ) * 0.0918;
sum += texture2D( tDiffuse, vec2( vUv.x + 4.0 * hh, vUv.y ) ) * 0.051;
gl_FragColor = sum;
}
`
)
};
exports.HorizontalTiltShiftShader = HorizontalTiltShiftShader;
//# sourceMappingURL=HorizontalTiltShiftShader.cjs.map
;