three-stdlib
Version:
stand-alone library of threejs examples
43 lines (34 loc) • 673 B
JavaScript
const GammaCorrectionShader = {
uniforms: {
tDiffuse: { value: null }
},
vertexShader: (
/* glsl */
`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
`
),
fragmentShader: (
/* glsl */
`
uniform sampler2D tDiffuse;
varying vec2 vUv;
void main() {
vec4 tex = texture2D( tDiffuse, vUv );
gl_FragColor = LinearTosRGB( tex );
gl_FragColor = sRGBTransferOETF( tex );
}
`
)
};
export {
GammaCorrectionShader
};
//# sourceMappingURL=GammaCorrectionShader.js.map