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three-stdlib

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stand-alone library of threejs examples

24 lines (23 loc) 485 B
/** * Depth-of-field shader using mipmaps * - from Matt Handley @applmak * - requires power-of-2 sized render target with enabled mipmaps */ export declare const DOFMipMapShader: { uniforms: { tColor: { value: null; }; tDepth: { value: null; }; focus: { value: number; }; maxblur: { value: number; }; }; vertexShader: string; fragmentShader: string; };