three-stdlib
Version:
stand-alone library of threejs examples
46 lines (37 loc) • 1.03 kB
JavaScript
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
const THREE = require("three");
const ColorCorrectionShader = {
uniforms: {
tDiffuse: { value: null },
powRGB: { value: /* @__PURE__ */ new THREE.Vector3(2, 2, 2) },
mulRGB: { value: /* @__PURE__ */ new THREE.Vector3(1, 1, 1) },
addRGB: { value: /* @__PURE__ */ new THREE.Vector3(0, 0, 0) }
},
vertexShader: (
/* glsl */
`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
`
),
fragmentShader: (
/* glsl */
`
uniform sampler2D tDiffuse;
uniform vec3 powRGB;
uniform vec3 mulRGB;
uniform vec3 addRGB;
varying vec2 vUv;
void main() {
gl_FragColor = texture2D( tDiffuse, vUv );
gl_FragColor.rgb = mulRGB * pow( ( gl_FragColor.rgb + addRGB ), powRGB );
}
`
)
};
exports.ColorCorrectionShader = ColorCorrectionShader;
//# sourceMappingURL=ColorCorrectionShader.cjs.map
;