three-stdlib
Version:
stand-alone library of threejs examples
57 lines (42 loc) • 1.2 kB
JavaScript
"use strict";
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
const BleachBypassShader = {
uniforms: {
tDiffuse: { value: null },
opacity: { value: 1 }
},
vertexShader: (
/* glsl */
`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
`
),
fragmentShader: (
/* glsl */
`
uniform float opacity;
uniform sampler2D tDiffuse;
varying vec2 vUv;
void main() {
vec4 base = texture2D( tDiffuse, vUv );
vec3 lumCoeff = vec3( 0.25, 0.65, 0.1 );
float lum = dot( lumCoeff, base.rgb );
vec3 blend = vec3( lum );
float L = min( 1.0, max( 0.0, 10.0 * ( lum - 0.45 ) ) );
vec3 result1 = 2.0 * base.rgb * blend;
vec3 result2 = 1.0 - 2.0 * ( 1.0 - blend ) * ( 1.0 - base.rgb );
vec3 newColor = mix( result1, result2, L );
float A2 = opacity * base.a;
vec3 mixRGB = A2 * newColor.rgb;
mixRGB += ( ( 1.0 - A2 ) * base.rgb );
gl_FragColor = vec4( mixRGB, base.a );
}
`
)
};
exports.BleachBypassShader = BleachBypassShader;
//# sourceMappingURL=BleachBypassShader.cjs.map