three-stdlib
Version:
stand-alone library of threejs examples
124 lines (123 loc) • 4.57 kB
JavaScript
import { Object3D, Vector2, Vector3, Matrix4 } from "three";
class CSS2DObject extends Object3D {
constructor(element = document.createElement("div")) {
super();
this.isCSS2DObject = true;
this.element = element;
this.element.style.position = "absolute";
this.element.style.userSelect = "none";
this.element.setAttribute("draggable", false);
this.center = new Vector2(0.5, 0.5);
this.addEventListener("removed", function() {
this.traverse(function(object) {
if (object.element instanceof Element && object.element.parentNode !== null) {
object.element.parentNode.removeChild(object.element);
}
});
});
}
copy(source, recursive) {
super.copy(source, recursive);
this.element = source.element.cloneNode(true);
this.center = source.center;
return this;
}
}
const _vector = /* @__PURE__ */ new Vector3();
const _viewMatrix = /* @__PURE__ */ new Matrix4();
const _viewProjectionMatrix = /* @__PURE__ */ new Matrix4();
const _a = /* @__PURE__ */ new Vector3();
const _b = /* @__PURE__ */ new Vector3();
class CSS2DRenderer {
constructor(parameters = {}) {
const _this = this;
let _width, _height;
let _widthHalf, _heightHalf;
const cache = {
objects: /* @__PURE__ */ new WeakMap()
};
const domElement = parameters.element !== void 0 ? parameters.element : document.createElement("div");
domElement.style.overflow = "hidden";
this.domElement = domElement;
this.getSize = function() {
return {
width: _width,
height: _height
};
};
this.render = function(scene, camera) {
if (scene.matrixWorldAutoUpdate === true)
scene.updateMatrixWorld();
if (camera.parent === null && camera.matrixWorldAutoUpdate === true)
camera.updateMatrixWorld();
_viewMatrix.copy(camera.matrixWorldInverse);
_viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, _viewMatrix);
renderObject(scene, scene, camera);
zOrder(scene);
};
this.setSize = function(width, height) {
_width = width;
_height = height;
_widthHalf = _width / 2;
_heightHalf = _height / 2;
domElement.style.width = width + "px";
domElement.style.height = height + "px";
};
function renderObject(object, scene, camera) {
if (object.isCSS2DObject) {
_vector.setFromMatrixPosition(object.matrixWorld);
_vector.applyMatrix4(_viewProjectionMatrix);
const visible = object.visible === true && _vector.z >= -1 && _vector.z <= 1 && object.layers.test(camera.layers) === true;
object.element.style.display = visible === true ? "" : "none";
if (visible === true) {
object.onBeforeRender(_this, scene, camera);
const element = object.element;
element.style.transform = "translate(" + -100 * object.center.x + "%," + -100 * object.center.y + "%)translate(" + (_vector.x * _widthHalf + _widthHalf) + "px," + (-_vector.y * _heightHalf + _heightHalf) + "px)";
if (element.parentNode !== domElement) {
domElement.appendChild(element);
}
object.onAfterRender(_this, scene, camera);
}
const objectData = {
distanceToCameraSquared: getDistanceToSquared(camera, object)
};
cache.objects.set(object, objectData);
}
for (let i = 0, l = object.children.length; i < l; i++) {
renderObject(object.children[i], scene, camera);
}
}
function getDistanceToSquared(object1, object2) {
_a.setFromMatrixPosition(object1.matrixWorld);
_b.setFromMatrixPosition(object2.matrixWorld);
return _a.distanceToSquared(_b);
}
function filterAndFlatten(scene) {
const result = [];
scene.traverse(function(object) {
if (object.isCSS2DObject)
result.push(object);
});
return result;
}
function zOrder(scene) {
const sorted = filterAndFlatten(scene).sort(function(a, b) {
if (a.renderOrder !== b.renderOrder) {
return b.renderOrder - a.renderOrder;
}
const distanceA = cache.objects.get(a).distanceToCameraSquared;
const distanceB = cache.objects.get(b).distanceToCameraSquared;
return distanceA - distanceB;
});
const zMax = sorted.length;
for (let i = 0, l = sorted.length; i < l; i++) {
sorted[i].element.style.zIndex = zMax - i;
}
}
}
}
export {
CSS2DObject,
CSS2DRenderer
};
//# sourceMappingURL=CSS2DRenderer.js.map