three-stdlib
Version:
stand-alone library of threejs examples
55 lines (54 loc) • 1.86 kB
JavaScript
var __defProp = Object.defineProperty;
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
var __publicField = (obj, key, value) => {
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
return value;
};
import { ShaderMaterial, UniformsUtils } from "three";
import { Pass, FullScreenQuad } from "./Pass.js";
class ShaderPass extends Pass {
constructor(shader, textureID = "tDiffuse") {
super();
__publicField(this, "textureID");
__publicField(this, "uniforms");
__publicField(this, "material");
__publicField(this, "fsQuad");
this.textureID = textureID;
if (shader instanceof ShaderMaterial) {
this.uniforms = shader.uniforms;
this.material = shader;
} else {
this.uniforms = UniformsUtils.clone(shader.uniforms);
this.material = new ShaderMaterial({
defines: Object.assign({}, shader.defines),
uniforms: this.uniforms,
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader
});
}
this.fsQuad = new FullScreenQuad(this.material);
}
render(renderer, writeBuffer, readBuffer) {
if (this.uniforms[this.textureID]) {
this.uniforms[this.textureID].value = readBuffer.texture;
}
this.fsQuad.material = this.material;
if (this.renderToScreen) {
renderer.setRenderTarget(null);
this.fsQuad.render(renderer);
} else {
renderer.setRenderTarget(writeBuffer);
if (this.clear)
renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil);
this.fsQuad.render(renderer);
}
}
dispose() {
this.fsQuad.dispose();
this.material.dispose();
}
}
export {
ShaderPass
};
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