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three-stdlib

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stand-alone library of threejs examples

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var __defProp = Object.defineProperty; var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value; var __publicField = (obj, key, value) => { __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value); return value; }; import { ShaderMaterial, UniformsUtils } from "three"; import { Pass, FullScreenQuad } from "./Pass.js"; class ShaderPass extends Pass { constructor(shader, textureID = "tDiffuse") { super(); __publicField(this, "textureID"); __publicField(this, "uniforms"); __publicField(this, "material"); __publicField(this, "fsQuad"); this.textureID = textureID; if (shader instanceof ShaderMaterial) { this.uniforms = shader.uniforms; this.material = shader; } else { this.uniforms = UniformsUtils.clone(shader.uniforms); this.material = new ShaderMaterial({ defines: Object.assign({}, shader.defines), uniforms: this.uniforms, vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader }); } this.fsQuad = new FullScreenQuad(this.material); } render(renderer, writeBuffer, readBuffer) { if (this.uniforms[this.textureID]) { this.uniforms[this.textureID].value = readBuffer.texture; } this.fsQuad.material = this.material; if (this.renderToScreen) { renderer.setRenderTarget(null); this.fsQuad.render(renderer); } else { renderer.setRenderTarget(writeBuffer); if (this.clear) renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil); this.fsQuad.render(renderer); } } dispose() { this.fsQuad.dispose(); this.material.dispose(); } } export { ShaderPass }; //# sourceMappingURL=ShaderPass.js.map