three-stdlib
Version:
stand-alone library of threejs examples
40 lines (39 loc) • 1.33 kB
JavaScript
import { UniformsUtils, ShaderMaterial, NoBlending, WebGLRenderTarget } from "three";
import { Pass, FullScreenQuad } from "./Pass.js";
import { CopyShader } from "../shaders/CopyShader.js";
class SavePass extends Pass {
constructor(renderTarget) {
super();
if (CopyShader === void 0)
console.error("THREE.SavePass relies on CopyShader");
const shader = CopyShader;
this.textureID = "tDiffuse";
this.uniforms = UniformsUtils.clone(shader.uniforms);
this.material = new ShaderMaterial({
uniforms: this.uniforms,
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader,
blending: NoBlending
});
this.renderTarget = renderTarget;
if (this.renderTarget === void 0) {
this.renderTarget = new WebGLRenderTarget(window.innerWidth, window.innerHeight);
this.renderTarget.texture.name = "SavePass.rt";
}
this.needsSwap = false;
this.fsQuad = new FullScreenQuad(this.material);
}
render(renderer, writeBuffer, readBuffer) {
if (this.uniforms[this.textureID]) {
this.uniforms[this.textureID].value = readBuffer.texture;
}
renderer.setRenderTarget(this.renderTarget);
if (this.clear)
renderer.clear();
this.fsQuad.render(renderer);
}
}
export {
SavePass
};
//# sourceMappingURL=SavePass.js.map