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three-stdlib

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stand-alone library of threejs examples

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{"version":3,"file":"RenderPass.cjs","sources":["../../src/postprocessing/RenderPass.ts"],"sourcesContent":["import { Camera, Color, Material, Scene, WebGLRenderTarget, WebGLRenderer } from 'three'\nimport { Pass } from './Pass'\n\nclass RenderPass extends Pass {\n public scene: Scene\n public camera: Camera\n public overrideMaterial: Material | undefined\n public clearColor: Color | undefined\n public clearAlpha: number\n public clearDepth = false\n private _oldClearColor = new Color()\n\n constructor(scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: Color, clearAlpha = 0) {\n super()\n\n this.scene = scene\n this.camera = camera\n\n this.overrideMaterial = overrideMaterial\n\n this.clearColor = clearColor\n this.clearAlpha = clearAlpha\n\n this.clear = true\n this.needsSwap = false\n }\n\n public render(\n renderer: WebGLRenderer,\n writeBuffer: WebGLRenderTarget,\n readBuffer: WebGLRenderTarget /*, deltaTime, maskActive */,\n ): void {\n let oldAutoClear = renderer.autoClear\n renderer.autoClear = false\n\n let oldClearAlpha\n let oldOverrideMaterial: Material | null = null\n\n if (this.overrideMaterial !== undefined) {\n oldOverrideMaterial = this.scene.overrideMaterial\n\n this.scene.overrideMaterial = this.overrideMaterial\n }\n\n if (this.clearColor) {\n renderer.getClearColor(this._oldClearColor)\n oldClearAlpha = renderer.getClearAlpha()\n\n renderer.setClearColor(this.clearColor, this.clearAlpha)\n }\n\n if (this.clearDepth) {\n renderer.clearDepth()\n }\n\n renderer.setRenderTarget(this.renderToScreen ? null : readBuffer)\n\n // TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600\n if (this.clear) renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil)\n renderer.render(this.scene, this.camera)\n\n if (this.clearColor) {\n renderer.setClearColor(this._oldClearColor, oldClearAlpha)\n }\n\n if (this.overrideMaterial !== undefined) {\n this.scene.overrideMaterial = oldOverrideMaterial\n }\n\n renderer.autoClear = oldAutoClear\n }\n}\n\nexport { RenderPass }\n"],"names":["Pass","Color"],"mappings":";;;;;;;;;;AAGA,MAAM,mBAAmBA,KAAAA,KAAK;AAAA,EAS5B,YAAY,OAAc,QAAgB,kBAA6B,YAAoB,aAAa,GAAG;AACnG;AATD;AACA;AACA;AACA;AACA;AACA,sCAAa;AACZ,0CAAiB,IAAIC,MAAAA;AAK3B,SAAK,QAAQ;AACb,SAAK,SAAS;AAEd,SAAK,mBAAmB;AAExB,SAAK,aAAa;AAClB,SAAK,aAAa;AAElB,SAAK,QAAQ;AACb,SAAK,YAAY;AAAA,EACnB;AAAA,EAEO,OACL,UACA,aACA,YACM;AACN,QAAI,eAAe,SAAS;AAC5B,aAAS,YAAY;AAEjB,QAAA;AACJ,QAAI,sBAAuC;AAEvC,QAAA,KAAK,qBAAqB,QAAW;AACvC,4BAAsB,KAAK,MAAM;AAE5B,WAAA,MAAM,mBAAmB,KAAK;AAAA,IACrC;AAEA,QAAI,KAAK,YAAY;AACV,eAAA,cAAc,KAAK,cAAc;AAC1C,sBAAgB,SAAS;AAEzB,eAAS,cAAc,KAAK,YAAY,KAAK,UAAU;AAAA,IACzD;AAEA,QAAI,KAAK,YAAY;AACnB,eAAS,WAAW;AAAA,IACtB;AAEA,aAAS,gBAAgB,KAAK,iBAAiB,OAAO,UAAU;AAGhE,QAAI,KAAK;AAAO,eAAS,MAAM,SAAS,gBAAgB,SAAS,gBAAgB,SAAS,gBAAgB;AAC1G,aAAS,OAAO,KAAK,OAAO,KAAK,MAAM;AAEvC,QAAI,KAAK,YAAY;AACV,eAAA,cAAc,KAAK,gBAAgB,aAAa;AAAA,IAC3D;AAEI,QAAA,KAAK,qBAAqB,QAAW;AACvC,WAAK,MAAM,mBAAmB;AAAA,IAChC;AAEA,aAAS,YAAY;AAAA,EACvB;AACF;;"}