three-stdlib
Version:
stand-alone library of threejs examples
55 lines (54 loc) • 1.91 kB
JavaScript
var __defProp = Object.defineProperty;
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
var __publicField = (obj, key, value) => {
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
return value;
};
import { Pass, FullScreenQuad } from "./Pass.js";
import { UniformsUtils, ShaderMaterial } from "three";
import { HalftoneShader } from "../shaders/HalftoneShader.js";
class HalftonePass extends Pass {
constructor(width, height, params) {
super();
__publicField(this, "material");
__publicField(this, "fsQuad");
__publicField(this, "uniforms");
if (HalftoneShader === void 0) {
console.error("THREE.HalftonePass requires HalftoneShader");
}
this.uniforms = UniformsUtils.clone(HalftoneShader.uniforms);
this.material = new ShaderMaterial({
uniforms: this.uniforms,
fragmentShader: HalftoneShader.fragmentShader,
vertexShader: HalftoneShader.vertexShader
});
this.uniforms.width.value = width;
this.uniforms.height.value = height;
for (const key in params) {
if (params.hasOwnProperty(key) && this.uniforms.hasOwnProperty(key)) {
this.uniforms[key].value = params[key];
}
}
this.fsQuad = new FullScreenQuad(this.material);
}
render(renderer, writeBuffer, readBuffer) {
this.material.uniforms["tDiffuse"].value = readBuffer.texture;
if (this.renderToScreen) {
renderer.setRenderTarget(null);
this.fsQuad.render(renderer);
} else {
renderer.setRenderTarget(writeBuffer);
if (this.clear)
renderer.clear();
this.fsQuad.render(renderer);
}
}
setSize(width, height) {
this.uniforms.width.value = width;
this.uniforms.height.value = height;
}
}
export {
HalftonePass
};
//# sourceMappingURL=HalftonePass.js.map