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three-stdlib

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stand-alone library of threejs examples

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var __defProp = Object.defineProperty; var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value; var __publicField = (obj, key, value) => { __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value); return value; }; import { Pass, FullScreenQuad } from "./Pass.js"; import { UniformsUtils, ShaderMaterial } from "three"; import { HalftoneShader } from "../shaders/HalftoneShader.js"; class HalftonePass extends Pass { constructor(width, height, params) { super(); __publicField(this, "material"); __publicField(this, "fsQuad"); __publicField(this, "uniforms"); if (HalftoneShader === void 0) { console.error("THREE.HalftonePass requires HalftoneShader"); } this.uniforms = UniformsUtils.clone(HalftoneShader.uniforms); this.material = new ShaderMaterial({ uniforms: this.uniforms, fragmentShader: HalftoneShader.fragmentShader, vertexShader: HalftoneShader.vertexShader }); this.uniforms.width.value = width; this.uniforms.height.value = height; for (const key in params) { if (params.hasOwnProperty(key) && this.uniforms.hasOwnProperty(key)) { this.uniforms[key].value = params[key]; } } this.fsQuad = new FullScreenQuad(this.material); } render(renderer, writeBuffer, readBuffer) { this.material.uniforms["tDiffuse"].value = readBuffer.texture; if (this.renderToScreen) { renderer.setRenderTarget(null); this.fsQuad.render(renderer); } else { renderer.setRenderTarget(writeBuffer); if (this.clear) renderer.clear(); this.fsQuad.render(renderer); } } setSize(width, height) { this.uniforms.width.value = width; this.uniforms.height.value = height; } } export { HalftonePass }; //# sourceMappingURL=HalftonePass.js.map